aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/AuctionHouseHandler.cpp
diff options
context:
space:
mode:
authorjackpoz <giacomopoz@gmail.com>2014-10-26 19:37:07 +0100
committerjackpoz <giacomopoz@gmail.com>2014-10-26 19:37:07 +0100
commit8d39ad435a1f85d73e438c07e81003bfaa0c125f (patch)
treeeb691d37ed58d661580b30a5ec2fbc9a03d972f1 /src/server/game/Handlers/AuctionHouseHandler.cpp
parentd924553002339a07544063784acd6241ce469986 (diff)
Core/AH: Code cleanup
Remove unused paramters from RemoveAuction(), kept till now for compatibility with ahbot patch. Reverts 28dffbee11024c1abc82a29a3fef655d9262904b
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 9f227bd5710..f1ec44ae4ad 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -501,9 +501,8 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
auction->DeleteFromDB(trans);
- uint32 itemEntry = auction->itemEntry;
sAuctionMgr->RemoveAItem(auction->itemGUIDLow);
- auctionHouse->RemoveAuction(auction, itemEntry);
+ auctionHouse->RemoveAuction(auction);
}
player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
@@ -581,9 +580,8 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
auction->DeleteFromDB(trans);
CharacterDatabase.CommitTransaction(trans);
- uint32 itemEntry = auction->itemEntry;
sAuctionMgr->RemoveAItem(auction->itemGUIDLow);
- auctionHouse->RemoveAuction(auction, itemEntry);
+ auctionHouse->RemoveAuction(auction);
}
//called when player lists his bids