aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/AuctionHouseHandler.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2019-07-27 10:52:33 +0200
committerShauren <shauren.trinity@gmail.com>2019-07-27 10:52:33 +0200
commitf6e2b8cdc1c8a3dd291947f67566b41dac116622 (patch)
tree22a01cb91b2d47827ae73b48fcace3926587a341 /src/server/game/Handlers/AuctionHouseHandler.cpp
parente8e89f58fb800014f53341f12505f60ee2b5fb6f (diff)
Core/DBLayer: Prevent committing transactions started on a different database
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index adb85036328..9a14c03d8fc 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -280,7 +280,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
auctionHouse->AddAuction(AH);
_player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
item->DeleteFromInventoryDB(trans);
item->SaveToDB(trans);
@@ -345,7 +345,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
{
_player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
item2->DeleteFromInventoryDB(trans);
item2->DeleteFromDB(trans);
CharacterDatabase.CommitTransaction(trans);
@@ -358,13 +358,13 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
_player->ItemRemovedQuestCheck(item2->GetEntry(), packet.Items[i].UseCount);
item2->SendUpdateToPlayer(_player);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
item2->SaveToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
}
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
newItem->SaveToDB(trans);
AH->SaveToDB(trans);
_player->SaveInventoryAndGoldToDB(trans);
@@ -435,7 +435,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlac
return;
}
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (packet.BidAmount < auction->buyout || auction->buyout == 0)
{
@@ -522,7 +522,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPackets::AuctionHouse::AuctionRe
AuctionEntry* auction = auctionHouse->GetAuction(packet.AuctionItemID);
Player* player = GetPlayer();
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (auction && auction->owner == player->GetGUID().GetCounter())
{
Item* item = sAuctionMgr->GetAItem(auction->itemGUIDLow);