diff options
| author | Shauren <shauren.trinity@gmail.com> | 2019-07-27 10:52:33 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2019-07-27 10:52:33 +0200 |
| commit | f6e2b8cdc1c8a3dd291947f67566b41dac116622 (patch) | |
| tree | 22a01cb91b2d47827ae73b48fcace3926587a341 /src/server/game/Handlers/AuctionHouseHandler.cpp | |
| parent | e8e89f58fb800014f53341f12505f60ee2b5fb6f (diff) | |
Core/DBLayer: Prevent committing transactions started on a different database
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index adb85036328..9a14c03d8fc 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -280,7 +280,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell auctionHouse->AddAuction(AH); _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true); - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); item->DeleteFromInventoryDB(trans); item->SaveToDB(trans); @@ -345,7 +345,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell { _player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true); - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); item2->DeleteFromInventoryDB(trans); item2->DeleteFromDB(trans); CharacterDatabase.CommitTransaction(trans); @@ -358,13 +358,13 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell _player->ItemRemovedQuestCheck(item2->GetEntry(), packet.Items[i].UseCount); item2->SendUpdateToPlayer(_player); - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); item2->SaveToDB(trans); CharacterDatabase.CommitTransaction(trans); } } - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); newItem->SaveToDB(trans); AH->SaveToDB(trans); _player->SaveInventoryAndGoldToDB(trans); @@ -435,7 +435,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlac return; } - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); if (packet.BidAmount < auction->buyout || auction->buyout == 0) { @@ -522,7 +522,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPackets::AuctionHouse::AuctionRe AuctionEntry* auction = auctionHouse->GetAuction(packet.AuctionItemID); Player* player = GetPlayer(); - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); if (auction && auction->owner == player->GetGUID().GetCounter()) { Item* item = sAuctionMgr->GetAItem(auction->itemGUIDLow); |
