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authorShauren <shauren.trinity@gmail.com>2015-10-06 00:30:47 +0200
committerShauren <shauren.trinity@gmail.com>2015-10-06 00:30:47 +0200
commit63def8aa3291d0a6e5f83b289ad12c4c8a3cebd9 (patch)
treecfb5fe68515b5421c0719430f3689733bde20429 /src/server/game/Handlers/AuthHandler.cpp
parent2c828a47a5aa03c850f0a0fdf7c2100771f69ef8 (diff)
Core/Battle.net:
* Changed packet structures to mirror client names * Simplified ToString Building * Removed deprecated structures World: Cleaned up duplicate realm info 'realm' and 'realmHandle' variables (realmHandle was removed, that data is fully contained in realm)
Diffstat (limited to 'src/server/game/Handlers/AuthHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuthHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/AuthHandler.cpp b/src/server/game/Handlers/AuthHandler.cpp
index 66a31ce0bf2..e0c09d41969 100644
--- a/src/server/game/Handlers/AuthHandler.cpp
+++ b/src/server/game/Handlers/AuthHandler.cpp
@@ -40,7 +40,7 @@ void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
response.SuccessInfo->ActiveExpansionLevel = GetExpansion();
response.SuccessInfo->VirtualRealmAddress = GetVirtualRealmAddress();
- std::string realmName = sObjectMgr->GetRealmName(realmHandle.Index);
+ std::string realmName = sObjectMgr->GetRealmName(realm.Id.Realm);
// Send current home realm. Also there is no need to send it later in realm queries.
response.SuccessInfo->VirtualRealms.emplace_back(GetVirtualRealmAddress(), true, false, realmName, realmName);