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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-04-05 14:28:24 +0200
committerjackpoz <giacomopoz@gmail.com>2020-04-05 19:10:58 +0200
commit3def52c1c459f566ab2b2d8cf017c70df4d7cf22 (patch)
treec9e6287698915121e2fbe773e76ad8d9357d7f27 /src/server/game/Handlers/BattleGroundHandler.cpp
parent4f88be63e7551288f37e51928614cf14d99b444f (diff)
Core/Logs: Log full guid instead of just low guid, part 2
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index d691cfe857b..b008d03bfae 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -203,8 +203,8 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
// send status packet (in queue)
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType, 0);
SendPacket(&data);
- TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",
- bgQueueTypeId, bgTypeId, _player->GetGUID().GetCounter(), _player->GetName().c_str());
+ TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue type %u bg type %u: GUID %s, NAME %s",
+ bgQueueTypeId, bgTypeId, _player->GetGUID().ToString().c_str(), _player->GetName().c_str());
}
else
{
@@ -251,8 +251,8 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
member->SendDirectMessage(&data);
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->SendDirectMessage(&data);
- TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",
- bgQueueTypeId, bgTypeId, member->GetGUID().GetCounter(), member->GetName().c_str());
+ TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue type %u bg type %u: GUID %s, NAME %s",
+ bgQueueTypeId, bgTypeId, member->GetGUID().ToString().c_str(), member->GetName().c_str());
}
TC_LOG_DEBUG("bg.battleground", "Battleground: group end");
}
@@ -439,8 +439,8 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
if (_player->GetLevel() > bg->GetMaxLevel())
{
- TC_LOG_ERROR("network", "Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
- _player->GetName().c_str(), _player->GetGUID().GetCounter(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetTypeID());
+ TC_LOG_ERROR("network", "Player %s %s has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetTypeID());
action = 0;
}
}