diff options
| author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-04-05 14:28:24 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2020-04-05 19:10:58 +0200 |
| commit | 3def52c1c459f566ab2b2d8cf017c70df4d7cf22 (patch) | |
| tree | c9e6287698915121e2fbe773e76ad8d9357d7f27 /src/server/game/Handlers/BattleGroundHandler.cpp | |
| parent | 4f88be63e7551288f37e51928614cf14d99b444f (diff) | |
Core/Logs: Log full guid instead of just low guid, part 2
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index d691cfe857b..b008d03bfae 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -203,8 +203,8 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) // send status packet (in queue) sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType, 0); SendPacket(&data); - TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", - bgQueueTypeId, bgTypeId, _player->GetGUID().GetCounter(), _player->GetName().c_str()); + TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue type %u bg type %u: GUID %s, NAME %s", + bgQueueTypeId, bgTypeId, _player->GetGUID().ToString().c_str(), _player->GetName().c_str()); } else { @@ -251,8 +251,8 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) member->SendDirectMessage(&data); sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err); member->SendDirectMessage(&data); - TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", - bgQueueTypeId, bgTypeId, member->GetGUID().GetCounter(), member->GetName().c_str()); + TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue type %u bg type %u: GUID %s, NAME %s", + bgQueueTypeId, bgTypeId, member->GetGUID().ToString().c_str(), member->GetName().c_str()); } TC_LOG_DEBUG("bg.battleground", "Battleground: group end"); } @@ -439,8 +439,8 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) //if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue if (_player->GetLevel() > bg->GetMaxLevel()) { - TC_LOG_ERROR("network", "Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!", - _player->GetName().c_str(), _player->GetGUID().GetCounter(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetTypeID()); + TC_LOG_ERROR("network", "Player %s %s has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!", + _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetTypeID()); action = 0; } } |
