diff options
| author | Shauren <shauren.trinity@gmail.com> | 2020-05-31 17:18:18 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-05-31 17:18:18 +0200 |
| commit | 41c3675bb9434b92bd20b8994fefdcb17e009052 (patch) | |
| tree | ba21c000bb3eede561e5695d219c9dc791a36273 /src/server/game/Handlers/BattleGroundHandler.cpp | |
| parent | bf8714b8705c3fccc77083c6dc8665767430d346 (diff) | |
Fix warnings
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 7924cf01a18..8ad71c8852e 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -112,7 +112,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt if (GetPlayer()->isUsingLfg()) { WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_LFG_CANT_USE_BATTLEGROUND); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_LFG_CANT_USE_BATTLEGROUND); SendPacket(battlefieldStatus.Write()); return; } @@ -121,7 +121,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt if (!_player->CanJoinToBattleground(bg)) { WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); SendPacket(battlefieldStatus.Write()); return; } @@ -132,7 +132,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt { // player is already in random queue WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_IN_RANDOM_BG); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_IN_RANDOM_BG); SendPacket(battlefieldStatus.Write()); return; } @@ -141,7 +141,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt { // player is already in queue, can't start random queue WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_IN_NON_RANDOM_BG); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_IN_NON_RANDOM_BG); SendPacket(battlefieldStatus.Write()); return; } @@ -155,7 +155,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt if (!_player->HasFreeBattlegroundQueueId()) { WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES); SendPacket(battlefieldStatus.Write()); return; } @@ -207,7 +207,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt if (err) { WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, err, &errorGuid); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, err, &errorGuid); member->SendDirectMessage(battlefieldStatus.Write()); continue; } @@ -330,7 +330,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl { //send bg command result to show nice message WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, battlefieldPort.Ticket.Id, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, battlefieldPort.Ticket.Id, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); SendPacket(battlefieldStatus.Write()); battlefieldPort.AcceptedInvite = false; TC_LOG_DEBUG("bg.battleground", "Player %s (%s) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); @@ -565,7 +565,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl if (err) { WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, arenatype, err, &errorGuid); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, err, &errorGuid); member->SendDirectMessage(battlefieldStatus.Write()); continue; } |
