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authorOvahlord <dreadkiller@gmx.de>2024-08-27 04:48:44 +0200
committerOvahlord <dreadkiller@gmx.de>2024-08-27 04:48:44 +0200
commit753c87ce24e64e34256eba2fa20444d7776113ca (patch)
tree0b79fe82fd5c7c0e2badc02f9e05a5198caf0ad2 /src/server/game/Handlers/BattleGroundHandler.cpp
parent3b9845ee44e15a740708bc54f9d1a86b6d8ef799 (diff)
Core/Packets: updated packet structure of SMSG_BATTLEFIELD_LIST and updated BattlegroundTypeId enum
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index e03cd9c51b1..67cdd9f28e1 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -152,8 +152,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
return;
}
- bool isInRandomBgQueue = _player->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, BattlegroundQueueIdType::Battleground, false, 0))
- || _player->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RANDOM_EPIC, BattlegroundQueueIdType::Battleground, false, 0));
+ bool isInRandomBgQueue = _player->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, BattlegroundQueueIdType::Battleground, false, 0));
if (!BattlegroundMgr::IsRandomBattleground(bgTypeId) && isInRandomBgQueue)
{
// player is already in random queue