diff options
author | Ovahlord <dreadkiller@gmx.de> | 2024-08-27 04:48:44 +0200 |
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committer | Ovahlord <dreadkiller@gmx.de> | 2024-08-27 04:48:44 +0200 |
commit | 753c87ce24e64e34256eba2fa20444d7776113ca (patch) | |
tree | 0b79fe82fd5c7c0e2badc02f9e05a5198caf0ad2 /src/server/game/Handlers/BattleGroundHandler.cpp | |
parent | 3b9845ee44e15a740708bc54f9d1a86b6d8ef799 (diff) |
Core/Packets: updated packet structure of SMSG_BATTLEFIELD_LIST and updated BattlegroundTypeId enum
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index e03cd9c51b1..67cdd9f28e1 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -152,8 +152,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt return; } - bool isInRandomBgQueue = _player->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, BattlegroundQueueIdType::Battleground, false, 0)) - || _player->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RANDOM_EPIC, BattlegroundQueueIdType::Battleground, false, 0)); + bool isInRandomBgQueue = _player->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, BattlegroundQueueIdType::Battleground, false, 0)); if (!BattlegroundMgr::IsRandomBattleground(bgTypeId) && isInRandomBgQueue) { // player is already in random queue |