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path: root/src/server/game/Handlers/BattleGroundHandler.cpp
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-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index e03cd9c51b1..67cdd9f28e1 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -152,8 +152,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
return;
}
- bool isInRandomBgQueue = _player->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, BattlegroundQueueIdType::Battleground, false, 0))
- || _player->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RANDOM_EPIC, BattlegroundQueueIdType::Battleground, false, 0));
+ bool isInRandomBgQueue = _player->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, BattlegroundQueueIdType::Battleground, false, 0));
if (!BattlegroundMgr::IsRandomBattleground(bgTypeId) && isInRandomBgQueue)
{
// player is already in random queue