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authorNay <dnpd.dd@gmail.com>2013-01-28 01:04:37 +0000
committerNay <dnpd.dd@gmail.com>2013-01-28 01:04:37 +0000
commitb404e0bec1d39a90a516ed935d882faa47e54a04 (patch)
tree575ae3ed3c0a631dc8a1b2ca2f824161c65e73b1 /src/server/game/Handlers/BattleGroundHandler.cpp
parenta3d07b5e6ac45c23ec4116028c4bccae9307083b (diff)
parentda080ac4e796be6039a239b7e035ead02e73b333 (diff)
Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts: dep/PackageList.txt src/server/game/Battlegrounds/Battleground.cpp src/server/game/Combat/ThreatManager.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp src/server/game/Movement/Spline/MoveSplineInit.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/SpellEffects.cpp src/server/game/World/World.cpp src/server/game/World/World.h src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/Spells/spell_druid.cpp src/server/scripts/Spells/spell_mage.cpp src/server/scripts/Spells/spell_paladin.cpp src/server/scripts/Spells/spell_priest.cpp src/server/scripts/Spells/spell_rogue.cpp src/server/scripts/Spells/spell_shaman.cpp src/server/scripts/Spells/spell_warlock.cpp src/server/scripts/Spells/spell_warrior.cpp src/tools/map_extractor/CMakeLists.txt src/tools/map_extractor/System.cpp src/tools/map_extractor/loadlib.cpp src/tools/map_extractor/mpq_libmpq.cpp src/tools/map_extractor/mpq_libmpq04.h src/tools/vmap4_assembler/CMakeLists.txt src/tools/vmap4_extractor/CMakeLists.txt src/tools/vmap4_extractor/mpq_libmpq.cpp src/tools/vmap4_extractor/mpq_libmpq04.h
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 71c5da9af2b..d28b67106c4 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -154,7 +154,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
}
// check Deserter debuff
- if (!_player->CanJoinToBattleground())
+ if (!_player->CanJoinToBattleground(bg))
{
WorldPacket data;
sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
@@ -498,7 +498,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
if (action == 1 && ginfo.ArenaType == 0)
{
//if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
- if (!_player->CanJoinToBattleground())
+ if (!_player->CanJoinToBattleground(bg))
{
//send bg command result to show nice message
WorldPacket data2;
@@ -538,8 +538,9 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
_player->CleanupAfterTaxiFlight();
}
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_IN_PROGRESS, _player->GetBattlegroundQueueJoinTime(bgTypeId), bg->GetElapsedTime(), bg->GetArenaType());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), ginfo.Team);
_player->GetSession()->SendPacket(&data);
+
// remove battleground queue status from BGmgr
bgQueue.RemovePlayer(_player->GetGUID(), false);
// this is still needed here if battleground "jumping" shouldn't add deserter debuff
@@ -551,6 +552,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
_player->SetBattlegroundId(bg->GetInstanceID(), bgTypeId);
// set the destination team
_player->SetBGTeam(ginfo.Team);
+
// bg->HandleBeforeTeleportToBattleground(_player);
sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
// add only in HandleMoveWorldPortAck()
@@ -620,7 +622,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
{
// this line is checked, i only don't know if GetElapsedTime() is changing itself after bg end!
// send status in Battleground
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_IN_PROGRESS, _player->GetBattlegroundQueueJoinTime(bgTypeId), bg->GetElapsedTime(), arenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType, _player->GetBGTeam());
SendPacket(&data);
continue;
}