diff options
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 71c5da9af2b..d28b67106c4 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -154,7 +154,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) } // check Deserter debuff - if (!_player->CanJoinToBattleground()) + if (!_player->CanJoinToBattleground(bg)) { WorldPacket data; sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); @@ -498,7 +498,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) if (action == 1 && ginfo.ArenaType == 0) { //if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue - if (!_player->CanJoinToBattleground()) + if (!_player->CanJoinToBattleground(bg)) { //send bg command result to show nice message WorldPacket data2; @@ -538,8 +538,9 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) _player->CleanupAfterTaxiFlight(); } - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_IN_PROGRESS, _player->GetBattlegroundQueueJoinTime(bgTypeId), bg->GetElapsedTime(), bg->GetArenaType()); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), ginfo.Team); _player->GetSession()->SendPacket(&data); + // remove battleground queue status from BGmgr bgQueue.RemovePlayer(_player->GetGUID(), false); // this is still needed here if battleground "jumping" shouldn't add deserter debuff @@ -551,6 +552,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) _player->SetBattlegroundId(bg->GetInstanceID(), bgTypeId); // set the destination team _player->SetBGTeam(ginfo.Team); + // bg->HandleBeforeTeleportToBattleground(_player); sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId); // add only in HandleMoveWorldPortAck() @@ -620,7 +622,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/) { // this line is checked, i only don't know if GetElapsedTime() is changing itself after bg end! // send status in Battleground - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_IN_PROGRESS, _player->GetBattlegroundQueueJoinTime(bgTypeId), bg->GetElapsedTime(), arenaType); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType, _player->GetBGTeam()); SendPacket(&data); continue; } |