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path: root/src/server/game/Handlers/BattleGroundHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 71c5da9af2b..d28b67106c4 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -154,7 +154,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
}
// check Deserter debuff
- if (!_player->CanJoinToBattleground())
+ if (!_player->CanJoinToBattleground(bg))
{
WorldPacket data;
sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
@@ -498,7 +498,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
if (action == 1 && ginfo.ArenaType == 0)
{
//if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
- if (!_player->CanJoinToBattleground())
+ if (!_player->CanJoinToBattleground(bg))
{
//send bg command result to show nice message
WorldPacket data2;
@@ -538,8 +538,9 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
_player->CleanupAfterTaxiFlight();
}
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_IN_PROGRESS, _player->GetBattlegroundQueueJoinTime(bgTypeId), bg->GetElapsedTime(), bg->GetArenaType());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), ginfo.Team);
_player->GetSession()->SendPacket(&data);
+
// remove battleground queue status from BGmgr
bgQueue.RemovePlayer(_player->GetGUID(), false);
// this is still needed here if battleground "jumping" shouldn't add deserter debuff
@@ -551,6 +552,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
_player->SetBattlegroundId(bg->GetInstanceID(), bgTypeId);
// set the destination team
_player->SetBGTeam(ginfo.Team);
+
// bg->HandleBeforeTeleportToBattleground(_player);
sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
// add only in HandleMoveWorldPortAck()
@@ -620,7 +622,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
{
// this line is checked, i only don't know if GetElapsedTime() is changing itself after bg end!
// send status in Battleground
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_IN_PROGRESS, _player->GetBattlegroundQueueJoinTime(bgTypeId), bg->GetElapsedTime(), arenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType, _player->GetBGTeam());
SendPacket(&data);
continue;
}