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authorccrs <ccrs@users.noreply.github.com>2017-08-12 17:35:46 +0200
committerccrs <ccrs@users.noreply.github.com>2017-08-12 17:35:46 +0200
commitcd4775420a4894012616d54467eb3827430245b5 (patch)
tree31348fa1d4b961ed629fdf78b98ee114b2462f87 /src/server/game/Handlers/BattleGroundHandler.cpp
parente2565c2597a72ea7868eef3156014dc3a83c058f (diff)
Core/Movement: 7fff83d6752 followup
remove home position set from creature PauseMovement, and use it when necessary change log level on DelayedDelete
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index a8e2315e8ec..bb8f52b90fd 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -52,6 +52,7 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
// Stop the npc if moving
unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
+ unit->SetHomePosition(unit->GetPosition());
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry());