diff options
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 7 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 1 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 4 | ||||
| -rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Handlers/ItemHandler.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Handlers/NPCHandler.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Handlers/QuestHandler.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 2 |
9 files changed, 9 insertions, 11 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 58f8f72d47b..307941d3e5c 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -144,6 +144,7 @@ void SmartAI::PausePath(uint32 delay, bool forced) _waypointPauseForced = forced; SetRun(mRun); me->PauseMovement(); + me->SetHomePosition(me->GetPosition()); } else _waypointReached = false; @@ -407,6 +408,7 @@ void SmartAI::WaypointReached(uint32 nodeId, uint32 pathId) { _waypointReached = true; me->PauseMovement(); + me->SetHomePosition(me->GetPosition()); } else if (HasEscortState(SMART_ESCORT_ESCORTING) && me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) { diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 9a5aba738ee..092f1798de3 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -313,13 +313,6 @@ void Creature::DisappearAndDie() ForcedDespawn(0); } -void Creature::PauseMovement(uint32 timer/* = 0*/, uint8 slot/* = 0*/) -{ - Unit::PauseMovement(timer, slot); - - SetHomePosition(GetPosition()); -} - bool Creature::IsReturningHome() const { if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == HOME_MOTION_TYPE) diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 2446b9e87ad..2f8da928057 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -297,7 +297,6 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma uint32 GetCurrentWaypointID() const { return m_waypointID; } void UpdateWaypointID(uint32 wpID) { m_waypointID = wpID; } - void PauseMovement(uint32 timer = 0, uint8 slot = 0) override; // timer in ms bool IsReturningHome() const; void SearchFormation(); diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 51031ce12a8..e76dcbd84f4 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1794,8 +1794,8 @@ class TC_GAME_API Unit : public WorldObject bool IsStopped() const { return !(HasUnitState(UNIT_STATE_MOVING)); } void StopMoving(); - virtual void PauseMovement(uint32 timer = 0, uint8 slot = 0); // timer in ms - void ResumeMovement(uint32 timer = 0, uint8 slot = 0); + void PauseMovement(uint32 timer = 0, uint8 slot = 0); // timer in ms + void ResumeMovement(uint32 timer = 0, uint8 slot = 0); // timer in ms void AddUnitMovementFlag(uint32 f) { m_movementInfo.flags |= f; } void RemoveUnitMovementFlag(uint32 f) { m_movementInfo.flags &= ~f; } diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index a8e2315e8ec..bb8f52b90fd 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -52,6 +52,7 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData) // Stop the npc if moving unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER)); + unit->SetHomePosition(unit->GetPosition()); BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry()); diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index a1a661febab..ee2666c9f96 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -616,6 +616,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid) // Stop the npc if moving vendor->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER)); + vendor->SetHomePosition(vendor->GetPosition()); VendorItemData const* items = vendor->GetVendorItems(); if (!items) diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index 2bdfd463dbe..59344509283 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -325,6 +325,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData) // Stop the npc if moving unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER)); + unit->SetHomePosition(unit->GetPosition()); // If spiritguide, no need for gossip menu, just put player into resurrect queue if (unit->IsSpiritGuide()) diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 56464adb657..23c0ac25524 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -94,6 +94,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData) // Stop the npc if moving creature->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER)); + creature->SetHomePosition(creature->GetPosition()); _player->PlayerTalkClass->ClearMenus(); if (creature->AI()->GossipHello(_player)) diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index c0450f97563..2c9899ed43a 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -861,7 +861,7 @@ void MotionMaster::DirectDelete(MovementGenerator* curr) void MotionMaster::DelayedDelete(MovementGenerator* curr) { - TC_LOG_FATAL("misc", "Unit (Entry %u) is trying to delete its updating Movement Generator (Type %u)!", _owner->GetEntry(), curr->GetMovementGeneratorType()); + TC_LOG_DEBUG("misc", "MotionMaster::DelayedDelete: unit (%u) delayed deleting movement generator (type %u)", _owner->GetEntry(), curr->GetMovementGeneratorType()); if (IsStatic(curr)) return; |
