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authorSpp <spp@jorge.gr>2013-01-14 09:50:59 +0100
committerSpp <spp@jorge.gr>2013-01-14 09:50:59 +0100
commit802657250c20088d7f42ec7c836589a532e66fcc (patch)
treee36baf33f56268d81a58be630957499523de08ef /src/server/game/Handlers/BattlefieldHandler.cpp
parent557fde86e457b8fe337e6916e6573ea8a8ba210c (diff)
Core/Misc: Apply codestyle to multiple files
Diffstat (limited to 'src/server/game/Handlers/BattlefieldHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattlefieldHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp
index 0263b64456f..4a29dee4fb0 100644
--- a/src/server/game/Handlers/BattlefieldHandler.cpp
+++ b/src/server/game/Handlers/BattlefieldHandler.cpp
@@ -60,7 +60,7 @@ void WorldSession::SendBfInvitePlayerToQueue(uint32 BattleId)
//Param2:(ZoneId) the zone where the battle is (4197 for wg)
//Param3:(CanQueue) if able to queue
//Param4:(Full) on log in is full
-void WorldSession::SendBfQueueInviteResponse(uint32 BattleId,uint32 ZoneId, bool CanQueue, bool Full)
+void WorldSession::SendBfQueueInviteResponse(uint32 BattleId, uint32 ZoneId, bool CanQueue, bool Full)
{
WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 11);
data << uint32(BattleId);