diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-09-20 11:05:30 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-09-20 11:05:30 +0200 |
| commit | 8e288dd6731ed608d8285f9f966783ee9b46eebf (patch) | |
| tree | a0dfb3e110f4ba63214ccde1ade6d633294e4746 /src/server/game/Handlers/BattlefieldHandler.cpp | |
| parent | 7cbaa028cd3192725ed47226c08fb3e6f82f02d3 (diff) | |
| parent | 050d56ac21fff48d260908e72e430f212e1d770d (diff) | |
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlefield/Battlefield.h
src/server/game/Battlegrounds/ArenaScore.h
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Battlegrounds/ArenaTeam.h
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.h
src/server/game/Battlegrounds/BattlegroundQueue.h
src/server/game/Battlegrounds/BattlegroundScore.h
src/server/game/Battlegrounds/Zones/BattlegroundAB.h
src/server/game/Battlegrounds/Zones/BattlegroundAV.h
src/server/game/Battlegrounds/Zones/BattlegroundEY.h
src/server/game/Battlegrounds/Zones/BattlegroundIC.h
src/server/game/Battlegrounds/Zones/BattlegroundSA.h
src/server/game/Battlegrounds/Zones/BattlegroundWS.h
src/server/game/DungeonFinding/LFG.h
src/server/game/DungeonFinding/LFGMgr.cpp
src/server/game/DungeonFinding/LFGMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/DungeonFinding/LFGQueue.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/Creature/GossipDef.h
src/server/game/Entities/Creature/TemporarySummon.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Object/ObjectDefines.h
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Globals/ObjectAccessor.cpp
src/server/game/Globals/ObjectAccessor.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Groups/Group.cpp
src/server/game/Groups/Group.h
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/Guild.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Handlers/VehicleHandler.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/Commands/cs_gm.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_reset.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_generic.cpp
src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/Handlers/BattlefieldHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/BattlefieldHandler.cpp | 180 |
1 files changed, 86 insertions, 94 deletions
diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp index 632cf83cd8f..f68c6ddd38d 100644 --- a/src/server/game/Handlers/BattlefieldHandler.cpp +++ b/src/server/game/Handlers/BattlefieldHandler.cpp @@ -35,31 +35,29 @@ * @param zoneId The zone where the battle is (4197 for wg) * @param acceptTime Time in second that the player have for accept */ -void WorldSession::SendBfInvitePlayerToWar(uint64 guid, uint32 zoneId, uint32 acceptTime) +void WorldSession::SendBfInvitePlayerToWar(ObjectGuid guid, uint32 zoneId, uint32 acceptTime) { - ObjectGuid guidBytes = guid; - WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 16); - data.WriteBit(guidBytes[5]); - data.WriteBit(guidBytes[3]); - data.WriteBit(guidBytes[7]); - data.WriteBit(guidBytes[2]); - data.WriteBit(guidBytes[6]); - data.WriteBit(guidBytes[4]); - data.WriteBit(guidBytes[1]); - data.WriteBit(guidBytes[0]); + data.WriteBit(guid[5]); + data.WriteBit(guid[3]); + data.WriteBit(guid[7]); + data.WriteBit(guid[2]); + data.WriteBit(guid[6]); + data.WriteBit(guid[4]); + data.WriteBit(guid[1]); + data.WriteBit(guid[0]); - data.WriteByteSeq(guidBytes[6]); + data.WriteByteSeq(guid[6]); data << uint32(zoneId); // Zone Id - data.WriteByteSeq(guidBytes[1]); - data.WriteByteSeq(guidBytes[3]); - data.WriteByteSeq(guidBytes[4]); - data.WriteByteSeq(guidBytes[2]); - data.WriteByteSeq(guidBytes[0]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[0]); data << uint32(time(NULL) + acceptTime); // Invite lasts until - data.WriteByteSeq(guidBytes[7]); - data.WriteByteSeq(guidBytes[5]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[5]); SendPacket(&data); } @@ -70,39 +68,37 @@ void WorldSession::SendBfInvitePlayerToWar(uint64 guid, uint32 zoneId, uint32 ac * * @param guid The guid of Bf */ -void WorldSession::SendBfInvitePlayerToQueue(uint64 guid) +void WorldSession::SendBfInvitePlayerToQueue(ObjectGuid guid) { - ObjectGuid guidBytes = guid; - WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, 5); data.WriteBit(1); // unk data.WriteBit(0); // Has Warmup data.WriteBit(1); // unk - data.WriteBit(guidBytes[0]); + data.WriteBit(guid[0]); data.WriteBit(1); // unk - data.WriteBit(guidBytes[2]); - data.WriteBit(guidBytes[6]); - data.WriteBit(guidBytes[3]); + data.WriteBit(guid[2]); + data.WriteBit(guid[6]); + data.WriteBit(guid[3]); data.WriteBit(1); // unk data.WriteBit(0); // unk - data.WriteBit(guidBytes[1]); - data.WriteBit(guidBytes[5]); - data.WriteBit(guidBytes[4]); + data.WriteBit(guid[1]); + data.WriteBit(guid[5]); + data.WriteBit(guid[4]); data.WriteBit(1); // unk - data.WriteBit(guidBytes[7]); + data.WriteBit(guid[7]); data.FlushBits(); - data.WriteByteSeq(guidBytes[2]); - data.WriteByteSeq(guidBytes[3]); - data.WriteByteSeq(guidBytes[6]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[6]); data << uint8(1); // Warmup - data.WriteByteSeq(guidBytes[5]); - data.WriteByteSeq(guidBytes[0]); - data.WriteByteSeq(guidBytes[4]); - data.WriteByteSeq(guidBytes[1]); - data.WriteByteSeq(guidBytes[7]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[7]); SendPacket(&data); } @@ -116,27 +112,26 @@ void WorldSession::SendBfInvitePlayerToQueue(uint64 guid) * @param canQueue if able to queue * @param full on log in is full */ -void WorldSession::SendBfQueueInviteResponse(uint64 guid, uint32 zoneId, bool canQueue, bool full) +void WorldSession::SendBfQueueInviteResponse(ObjectGuid guid, uint32 zoneId, bool canQueue, bool full) { const bool hasSecondGuid = false; const bool warmup = true; - ObjectGuid guidBytes = guid; WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 16); - data.WriteBit(guidBytes[1]); - data.WriteBit(guidBytes[6]); - data.WriteBit(guidBytes[5]); - data.WriteBit(guidBytes[7]); + data.WriteBit(guid[1]); + data.WriteBit(guid[6]); + data.WriteBit(guid[5]); + data.WriteBit(guid[7]); data.WriteBit(full); // Logging In, VERIFYME - data.WriteBit(guidBytes[0]); + data.WriteBit(guid[0]); data.WriteBit(!hasSecondGuid); - data.WriteBit(guidBytes[4]); + data.WriteBit(guid[4]); // if (hasSecondGuid) 7 3 0 4 2 6 1 5 - data.WriteBit(guidBytes[3]); - data.WriteBit(guidBytes[2]); + data.WriteBit(guid[3]); + data.WriteBit(guid[2]); // if (hasSecondGuid) 2 5 3 0 4 6 1 7 @@ -144,17 +139,17 @@ void WorldSession::SendBfQueueInviteResponse(uint64 guid, uint32 zoneId, bool ca data << uint8(canQueue); // Accepted - data.WriteByteSeq(guidBytes[1]); - data.WriteByteSeq(guidBytes[3]); - data.WriteByteSeq(guidBytes[6]); - data.WriteByteSeq(guidBytes[7]); - data.WriteByteSeq(guidBytes[0]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[0]); data << uint8(warmup); - data.WriteByteSeq(guidBytes[2]); - data.WriteByteSeq(guidBytes[4]); - data.WriteByteSeq(guidBytes[5]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[5]); data << uint32(zoneId); @@ -168,35 +163,34 @@ void WorldSession::SendBfQueueInviteResponse(uint64 guid, uint32 zoneId, bool ca * * @param guid The guid of Bf */ -void WorldSession::SendBfEntered(uint64 guid) +void WorldSession::SendBfEntered(ObjectGuid guid) { uint8 isAFK = _player->isAFK() ? 1 : 0; - ObjectGuid guidBytes = guid; WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTERED, 11); data.WriteBit(0); // unk data.WriteBit(isAFK); // Clear AFK - data.WriteBit(guidBytes[1]); - data.WriteBit(guidBytes[4]); - data.WriteBit(guidBytes[5]); - data.WriteBit(guidBytes[0]); - data.WriteBit(guidBytes[3]); + data.WriteBit(guid[1]); + data.WriteBit(guid[4]); + data.WriteBit(guid[5]); + data.WriteBit(guid[0]); + data.WriteBit(guid[3]); data.WriteBit(0); // unk - data.WriteBit(guidBytes[6]); - data.WriteBit(guidBytes[7]); - data.WriteBit(guidBytes[2]); + data.WriteBit(guid[6]); + data.WriteBit(guid[7]); + data.WriteBit(guid[2]); data.FlushBits(); - data.WriteByteSeq(guidBytes[5]); - data.WriteByteSeq(guidBytes[3]); - data.WriteByteSeq(guidBytes[0]); - data.WriteByteSeq(guidBytes[4]); - data.WriteByteSeq(guidBytes[1]); - data.WriteByteSeq(guidBytes[7]); - data.WriteByteSeq(guidBytes[2]); - data.WriteByteSeq(guidBytes[6]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[3]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[6]); SendPacket(&data); } @@ -209,34 +203,32 @@ void WorldSession::SendBfEntered(uint64 guid) * @param guid The guid of Bf * @param reason Reason why player left battlefield */ -void WorldSession::SendBfLeaveMessage(uint64 guid, BFLeaveReason reason /*= BF_LEAVE_REASON_EXITED*/) +void WorldSession::SendBfLeaveMessage(ObjectGuid guid, BFLeaveReason reason /*= BF_LEAVE_REASON_EXITED*/) { - ObjectGuid guidBytes = guid; - WorldPacket data(SMSG_BATTLEFIELD_MGR_EJECTED, 11); - data.WriteBit(guidBytes[2]); - data.WriteBit(guidBytes[5]); - data.WriteBit(guidBytes[1]); - data.WriteBit(guidBytes[0]); - data.WriteBit(guidBytes[3]); - data.WriteBit(guidBytes[6]); + data.WriteBit(guid[2]); + data.WriteBit(guid[5]); + data.WriteBit(guid[1]); + data.WriteBit(guid[0]); + data.WriteBit(guid[3]); + data.WriteBit(guid[6]); data.WriteBit(0); // Relocated - data.WriteBit(guidBytes[7]); - data.WriteBit(guidBytes[4]); + data.WriteBit(guid[7]); + data.WriteBit(guid[4]); data.FlushBits(); data << uint8(2); // BattleStatus - data.WriteByteSeq(guidBytes[1]); - data.WriteByteSeq(guidBytes[7]); - data.WriteByteSeq(guidBytes[4]); - data.WriteByteSeq(guidBytes[2]); - data.WriteByteSeq(guidBytes[3]); + data.WriteByteSeq(guid[1]); + data.WriteByteSeq(guid[7]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[3]); data << uint8(reason); // Reason - data.WriteByteSeq(guidBytes[6]); - data.WriteByteSeq(guidBytes[0]); - data.WriteByteSeq(guidBytes[5]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[0]); + data.WriteByteSeq(guid[5]); SendPacket(&data); } @@ -270,7 +262,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData) recvData.ReadByteSeq(guid[0]); recvData.ReadByteSeq(guid[5]); - TC_LOG_ERROR("misc", "HandleQueueInviteResponse: GUID: " UI64FMTD ", accepted: %u", uint64(guid), accepted); + TC_LOG_ERROR("misc", "HandleQueueInviteResponse: %s, accepted: %u", guid.ToString().c_str(), accepted); Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid); if (!bf) |
