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path: root/src/server/game/Handlers/BattlefieldHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/BattlefieldHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattlefieldHandler.cpp180
1 files changed, 86 insertions, 94 deletions
diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp
index 632cf83cd8f..f68c6ddd38d 100644
--- a/src/server/game/Handlers/BattlefieldHandler.cpp
+++ b/src/server/game/Handlers/BattlefieldHandler.cpp
@@ -35,31 +35,29 @@
* @param zoneId The zone where the battle is (4197 for wg)
* @param acceptTime Time in second that the player have for accept
*/
-void WorldSession::SendBfInvitePlayerToWar(uint64 guid, uint32 zoneId, uint32 acceptTime)
+void WorldSession::SendBfInvitePlayerToWar(ObjectGuid guid, uint32 zoneId, uint32 acceptTime)
{
- ObjectGuid guidBytes = guid;
-
WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 16);
- data.WriteBit(guidBytes[5]);
- data.WriteBit(guidBytes[3]);
- data.WriteBit(guidBytes[7]);
- data.WriteBit(guidBytes[2]);
- data.WriteBit(guidBytes[6]);
- data.WriteBit(guidBytes[4]);
- data.WriteBit(guidBytes[1]);
- data.WriteBit(guidBytes[0]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[0]);
- data.WriteByteSeq(guidBytes[6]);
+ data.WriteByteSeq(guid[6]);
data << uint32(zoneId); // Zone Id
- data.WriteByteSeq(guidBytes[1]);
- data.WriteByteSeq(guidBytes[3]);
- data.WriteByteSeq(guidBytes[4]);
- data.WriteByteSeq(guidBytes[2]);
- data.WriteByteSeq(guidBytes[0]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[0]);
data << uint32(time(NULL) + acceptTime); // Invite lasts until
- data.WriteByteSeq(guidBytes[7]);
- data.WriteByteSeq(guidBytes[5]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[5]);
SendPacket(&data);
}
@@ -70,39 +68,37 @@ void WorldSession::SendBfInvitePlayerToWar(uint64 guid, uint32 zoneId, uint32 ac
*
* @param guid The guid of Bf
*/
-void WorldSession::SendBfInvitePlayerToQueue(uint64 guid)
+void WorldSession::SendBfInvitePlayerToQueue(ObjectGuid guid)
{
- ObjectGuid guidBytes = guid;
-
WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, 5);
data.WriteBit(1); // unk
data.WriteBit(0); // Has Warmup
data.WriteBit(1); // unk
- data.WriteBit(guidBytes[0]);
+ data.WriteBit(guid[0]);
data.WriteBit(1); // unk
- data.WriteBit(guidBytes[2]);
- data.WriteBit(guidBytes[6]);
- data.WriteBit(guidBytes[3]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[3]);
data.WriteBit(1); // unk
data.WriteBit(0); // unk
- data.WriteBit(guidBytes[1]);
- data.WriteBit(guidBytes[5]);
- data.WriteBit(guidBytes[4]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[4]);
data.WriteBit(1); // unk
- data.WriteBit(guidBytes[7]);
+ data.WriteBit(guid[7]);
data.FlushBits();
- data.WriteByteSeq(guidBytes[2]);
- data.WriteByteSeq(guidBytes[3]);
- data.WriteByteSeq(guidBytes[6]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[6]);
data << uint8(1); // Warmup
- data.WriteByteSeq(guidBytes[5]);
- data.WriteByteSeq(guidBytes[0]);
- data.WriteByteSeq(guidBytes[4]);
- data.WriteByteSeq(guidBytes[1]);
- data.WriteByteSeq(guidBytes[7]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[7]);
SendPacket(&data);
}
@@ -116,27 +112,26 @@ void WorldSession::SendBfInvitePlayerToQueue(uint64 guid)
* @param canQueue if able to queue
* @param full on log in is full
*/
-void WorldSession::SendBfQueueInviteResponse(uint64 guid, uint32 zoneId, bool canQueue, bool full)
+void WorldSession::SendBfQueueInviteResponse(ObjectGuid guid, uint32 zoneId, bool canQueue, bool full)
{
const bool hasSecondGuid = false;
const bool warmup = true;
- ObjectGuid guidBytes = guid;
WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 16);
- data.WriteBit(guidBytes[1]);
- data.WriteBit(guidBytes[6]);
- data.WriteBit(guidBytes[5]);
- data.WriteBit(guidBytes[7]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[7]);
data.WriteBit(full); // Logging In, VERIFYME
- data.WriteBit(guidBytes[0]);
+ data.WriteBit(guid[0]);
data.WriteBit(!hasSecondGuid);
- data.WriteBit(guidBytes[4]);
+ data.WriteBit(guid[4]);
// if (hasSecondGuid) 7 3 0 4 2 6 1 5
- data.WriteBit(guidBytes[3]);
- data.WriteBit(guidBytes[2]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[2]);
// if (hasSecondGuid) 2 5 3 0 4 6 1 7
@@ -144,17 +139,17 @@ void WorldSession::SendBfQueueInviteResponse(uint64 guid, uint32 zoneId, bool ca
data << uint8(canQueue); // Accepted
- data.WriteByteSeq(guidBytes[1]);
- data.WriteByteSeq(guidBytes[3]);
- data.WriteByteSeq(guidBytes[6]);
- data.WriteByteSeq(guidBytes[7]);
- data.WriteByteSeq(guidBytes[0]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[0]);
data << uint8(warmup);
- data.WriteByteSeq(guidBytes[2]);
- data.WriteByteSeq(guidBytes[4]);
- data.WriteByteSeq(guidBytes[5]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[5]);
data << uint32(zoneId);
@@ -168,35 +163,34 @@ void WorldSession::SendBfQueueInviteResponse(uint64 guid, uint32 zoneId, bool ca
*
* @param guid The guid of Bf
*/
-void WorldSession::SendBfEntered(uint64 guid)
+void WorldSession::SendBfEntered(ObjectGuid guid)
{
uint8 isAFK = _player->isAFK() ? 1 : 0;
- ObjectGuid guidBytes = guid;
WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTERED, 11);
data.WriteBit(0); // unk
data.WriteBit(isAFK); // Clear AFK
- data.WriteBit(guidBytes[1]);
- data.WriteBit(guidBytes[4]);
- data.WriteBit(guidBytes[5]);
- data.WriteBit(guidBytes[0]);
- data.WriteBit(guidBytes[3]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[3]);
data.WriteBit(0); // unk
- data.WriteBit(guidBytes[6]);
- data.WriteBit(guidBytes[7]);
- data.WriteBit(guidBytes[2]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[2]);
data.FlushBits();
- data.WriteByteSeq(guidBytes[5]);
- data.WriteByteSeq(guidBytes[3]);
- data.WriteByteSeq(guidBytes[0]);
- data.WriteByteSeq(guidBytes[4]);
- data.WriteByteSeq(guidBytes[1]);
- data.WriteByteSeq(guidBytes[7]);
- data.WriteByteSeq(guidBytes[2]);
- data.WriteByteSeq(guidBytes[6]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[6]);
SendPacket(&data);
}
@@ -209,34 +203,32 @@ void WorldSession::SendBfEntered(uint64 guid)
* @param guid The guid of Bf
* @param reason Reason why player left battlefield
*/
-void WorldSession::SendBfLeaveMessage(uint64 guid, BFLeaveReason reason /*= BF_LEAVE_REASON_EXITED*/)
+void WorldSession::SendBfLeaveMessage(ObjectGuid guid, BFLeaveReason reason /*= BF_LEAVE_REASON_EXITED*/)
{
- ObjectGuid guidBytes = guid;
-
WorldPacket data(SMSG_BATTLEFIELD_MGR_EJECTED, 11);
- data.WriteBit(guidBytes[2]);
- data.WriteBit(guidBytes[5]);
- data.WriteBit(guidBytes[1]);
- data.WriteBit(guidBytes[0]);
- data.WriteBit(guidBytes[3]);
- data.WriteBit(guidBytes[6]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[6]);
data.WriteBit(0); // Relocated
- data.WriteBit(guidBytes[7]);
- data.WriteBit(guidBytes[4]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[4]);
data.FlushBits();
data << uint8(2); // BattleStatus
- data.WriteByteSeq(guidBytes[1]);
- data.WriteByteSeq(guidBytes[7]);
- data.WriteByteSeq(guidBytes[4]);
- data.WriteByteSeq(guidBytes[2]);
- data.WriteByteSeq(guidBytes[3]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[3]);
data << uint8(reason); // Reason
- data.WriteByteSeq(guidBytes[6]);
- data.WriteByteSeq(guidBytes[0]);
- data.WriteByteSeq(guidBytes[5]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[5]);
SendPacket(&data);
}
@@ -270,7 +262,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData)
recvData.ReadByteSeq(guid[0]);
recvData.ReadByteSeq(guid[5]);
- TC_LOG_ERROR("misc", "HandleQueueInviteResponse: GUID: " UI64FMTD ", accepted: %u", uint64(guid), accepted);
+ TC_LOG_ERROR("misc", "HandleQueueInviteResponse: %s, accepted: %u", guid.ToString().c_str(), accepted);
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid);
if (!bf)