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authorShauren <shauren.trinity@gmail.com>2020-03-15 14:28:29 +0100
committerShauren <shauren.trinity@gmail.com>2020-03-15 14:28:29 +0100
commit0a2a96efaa20fe5440eb5a2f21ffaddcdcea86d3 (patch)
tree428510b02b4d5def8f04b2b24fd26793cb2fff45 /src/server/game/Handlers/ChannelHandler.cpp
parent8102fae3d5970072398a1e72d44ab14f9aaab7d3 (diff)
Core/PacketIO: Validate utf8 in every client packet
Diffstat (limited to 'src/server/game/Handlers/ChannelHandler.cpp')
-rw-r--r--src/server/game/Handlers/ChannelHandler.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Handlers/ChannelHandler.cpp b/src/server/game/Handlers/ChannelHandler.cpp
index 9dd904326f0..832429dc222 100644
--- a/src/server/game/Handlers/ChannelHandler.cpp
+++ b/src/server/game/Handlers/ChannelHandler.cpp
@@ -23,7 +23,6 @@
#include "ObjectMgr.h" // for normalizePlayerName
#include "Player.h"
#include <cctype>
-#include <utf8.h>
static size_t const MAX_CHANNEL_PASS_STR = 31;
@@ -57,12 +56,6 @@ void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
return;
}
- if (!utf8::is_valid(channelName.begin(), channelName.end()))
- {
- TC_LOG_ERROR("network", "Player %s tried to create a channel with an invalid UTF8 sequence - blocked", GetPlayer()->GetGUID().ToString().c_str());
- return;
- }
-
if (!ValidateHyperlinksAndMaybeKick(channelName))
return;