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authorShocker <shocker@freakz.ro>2012-02-03 19:12:41 +0200
committerShocker <shocker@freakz.ro>2012-02-03 19:12:41 +0200
commit04f38855abeeb101de52b091c378991813e4d28d (patch)
treeb071c7557d5cf7945c8187d7c853e05d298a5e9e /src/server/game/Handlers/CharacterHandler.cpp
parentcbbd7a96c841faab9a4ddb198438cbbc7e56ccdf (diff)
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index ebde812ac76..c4208215053 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1112,7 +1112,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
sLog->outChar("Account: %d (IP: %s) Login Character:[%s] (GUID: %u)",
GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow());
- if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STAT_STUNNED))
+ if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
m_playerLoading = false;