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authorShauren <shauren.trinity@gmail.com>2013-04-09 17:24:39 +0200
committerShauren <shauren.trinity@gmail.com>2013-04-09 17:24:39 +0200
commit12a828fdbc01b9fca817829f9da3be2cf8cedf46 (patch)
treebedf2c3cf036f4e56635f4e41c41b4e72f9418a3 /src/server/game/Handlers/CharacterHandler.cpp
parentc34fd8d862fa85e8e1ed9d6abac349647f6cc082 (diff)
Core/Movement
* Implemented a generic way of sending movement packets depending on who controls the unit (player or server controlled) * Added possibility to specify extra elements in movement packets (such as speed, extra passenger guid, collision height and similar) without having to add a special element only for these * Removed Unit::SendMovementFlagUpdate as it was something working only in 3.3.5a and earlier (no serverside HEARTBEAT opcode exists now)
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index cdc6ef1f2cb..90b8ae93661 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1054,7 +1054,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
- pCurrChar->SendMovementSetWaterWalking(true);
+ pCurrChar->AddUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
+ pCurrChar->SendMovementWaterWalking();
}
pCurrChar->ContinueTaxiFlight();