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authorSnapper <snapperryen@gmail.com>2016-06-04 19:31:29 +0100
committerDDuarte <dnpd.dd@gmail.com>2016-06-04 19:31:29 +0100
commit30313fba8dbf5dbcdf4e91e1ea179ad1b8c9bdc5 (patch)
tree645c2e99c52a32380ce79612781ba43b5e2d2a55 /src/server/game/Handlers/CharacterHandler.cpp
parent8d2ccc4d1a88757e021a02bb2ad24eb828d0a8f7 (diff)
Core/Player: Added support cast spell for some class spells
(Warrior's Battle Stance and Death Knight's Blood Presence) on first login. (cherry-picked from commit c8eb69df10b36d19a77743a037e700b001c8ed77) Closes #17232
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index a265b2760f5..786c708da93 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -970,8 +970,14 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);
if (firstLogin)
+ {
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass());
+ for (uint32 spellId : info->castSpells)
+ pCurrChar->CastSpell(pCurrChar, spellId, true);
+ }
+
// show time before shutdown if shutdown planned.
if (sWorld->IsShuttingDown())
sWorld->ShutdownMsg(true, pCurrChar);