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authorShauren <shauren.trinity@gmail.com>2023-04-11 19:51:06 +0200
committerShauren <shauren.trinity@gmail.com>2023-04-11 19:51:06 +0200
commit353a71c6cd57c883722f8cd8d7897c15aad43fa2 (patch)
tree338dd1d755759f62ffb951e16af048c20b49b717 /src/server/game/Handlers/CharacterHandler.cpp
parent5e47a3522a03ac193bad819e5ff04e11e6c65645 (diff)
Core/Reputation: Fixed crash in reptutation code when PlayerStart.AllReputation is enabled in config
Closes #28915
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 5e3d31e0a71..b2a58835e5a 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1506,13 +1506,6 @@ void WorldSession::HandleSetFactionNotAtWar(WorldPackets::Character::SetFactionN
GetPlayer()->GetReputationMgr().SetAtWar(packet.FactionIndex, false);
}
-//I think this function is never used :/ I dunno, but i guess this opcode not exists
-void WorldSession::HandleSetFactionCheat(WorldPacket& /*recvData*/)
-{
- TC_LOG_ERROR("network", "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
- GetPlayer()->GetReputationMgr().SendState(nullptr);
-}
-
void WorldSession::HandleTutorialFlag(WorldPackets::Misc::TutorialSetFlag& packet)
{
switch (packet.Action)