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authorSubv <s.v.h21@hotmail.com>2012-12-23 08:33:13 -0500
committerSubv <s.v.h21@hotmail.com>2012-12-23 08:33:13 -0500
commit3869bb7b3a96751b463ecec2d9ac663b792a0703 (patch)
tree330d7e96fa4021f6301d488d64ac6eed717172ab /src/server/game/Handlers/CharacterHandler.cpp
parentd40cbe0113329de96723e8fe015651c919760a15 (diff)
parent143340b38c857b2cc50ee9f8577abf9248b6317a (diff)
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Item/Item.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 06368f6924e..dadbce26816 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1900,7 +1900,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
{
// Delete all Flypaths
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
@@ -1945,7 +1945,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
taximaskstream << '0';
std::string taximask = taximaskstream.str();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
stmt->setString(0, taximask);
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
@@ -1992,7 +1992,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
{
// Reset guild
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
stmt->setUInt32(0, lowGuid);
@@ -2005,7 +2005,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
{
// Delete Friend List
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
@@ -2051,7 +2051,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
uint32 achiev_alliance = it->first;
uint32 achiev_horde = it->second;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
@@ -2069,7 +2069,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
uint32 item_alliance = it->first;
uint32 item_horde = it->second;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? item_alliance : item_horde));
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? item_horde : item_alliance));
stmt->setUInt32(2, guid);
@@ -2082,7 +2082,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
uint32 spell_alliance = it->first;
uint32 spell_horde = it->second;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde));
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
@@ -2103,7 +2103,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
uint32 oldReputation = (team == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
// select old standing set in db
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
stmt->setUInt32(0, oldReputation);
stmt->setUInt32(1, lowGuid);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -2195,7 +2195,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
for (uint32 index = 0; index < ktcount; ++index)
ss << knownTitles[index] << ' ';
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
stmt->setString(0, ss.str().c_str());
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);