diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 06368f6924e..dadbce26816 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1900,7 +1900,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE) { // Delete all Flypaths - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH); stmt->setUInt32(0, lowGuid); trans->Append(stmt); @@ -1945,7 +1945,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) taximaskstream << '0'; std::string taximask = taximaskstream.str(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK); stmt->setString(0, taximask); stmt->setUInt32(1, lowGuid); trans->Append(stmt); @@ -1992,7 +1992,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) { // Reset guild - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER); stmt->setUInt32(0, lowGuid); @@ -2005,7 +2005,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND)) { // Delete Friend List - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID); stmt->setUInt32(0, lowGuid); trans->Append(stmt); @@ -2051,7 +2051,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) uint32 achiev_alliance = it->first; uint32 achiev_horde = it->second; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT); stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); stmt->setUInt32(1, lowGuid); trans->Append(stmt); @@ -2069,7 +2069,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) uint32 item_alliance = it->first; uint32 item_horde = it->second; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE); stmt->setUInt32(0, (team == TEAM_ALLIANCE ? item_alliance : item_horde)); stmt->setUInt32(1, (team == TEAM_ALLIANCE ? item_horde : item_alliance)); stmt->setUInt32(2, guid); @@ -2082,7 +2082,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) uint32 spell_alliance = it->first; uint32 spell_horde = it->second; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL); stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde)); stmt->setUInt32(1, lowGuid); trans->Append(stmt); @@ -2103,7 +2103,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) uint32 oldReputation = (team == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance; // select old standing set in db - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION); stmt->setUInt32(0, oldReputation); stmt->setUInt32(1, lowGuid); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -2195,7 +2195,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) for (uint32 index = 0; index < ktcount; ++index) ss << knownTitles[index] << ' '; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE); stmt->setString(0, ss.str().c_str()); stmt->setUInt32(1, lowGuid); trans->Append(stmt); |