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authorShauren <shauren.trinity@gmail.com>2015-04-09 00:05:31 +0200
committerShauren <shauren.trinity@gmail.com>2015-04-09 00:05:31 +0200
commit3e063be39987c4f02addca580cef775fa24506be (patch)
tree6b7cb014b8e672e1ec3619b036019b5da988fff2 /src/server/game/Handlers/CharacterHandler.cpp
parente651dbec0ebb7e864c837741977f0412ec068281 (diff)
Core/PacketIO: Reimplemented SMSG_SET_FORCED_REACTIONS as a response to client request instead of sending it automatically during map change
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 557e31ce74a..906a209ff84 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1198,6 +1198,11 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
_player->GetReputationMgr().SetInactive(replistid, inactive != 0);
}
+void WorldSession::HandleRequestForcedReactionsOpcode(WorldPackets::Reputation::RequestForcedReactions& /*requestForcedReactions*/)
+{
+ _player->GetReputationMgr().SendForceReactions();
+}
+
void WorldSession::HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet)
{
if (packet.ShowHelm)