aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/CharacterHandler.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2014-07-17 15:42:57 +0200
committerShauren <shauren.trinity@gmail.com>2014-07-17 15:42:57 +0200
commit7532864264dd3b3b820c4b3c39ee900d5ff7cb0e (patch)
tree4c385674de3ef458300a0395ba7e64bafad1d0db /src/server/game/Handlers/CharacterHandler.cpp
parent345bed25d25d8e269fd7b863cd700d628a9500e0 (diff)
Buildsystem/MSVC: Warning fixes
C4800 'type' : forcing value to bool 'true' or 'false' (performance warning) C4127 conditional expression is constant
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 6c4c657ba2c..4d52eab61d6 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -287,10 +287,10 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
switch (team)
{
case ALLIANCE:
- disabled = mask & (1 << 0);
+ disabled = (mask & (1 << 0)) != 0;
break;
case HORDE:
- disabled = mask & (1 << 1);
+ disabled = (mask & (1 << 1)) != 0;
break;
}
@@ -1055,7 +1055,7 @@ void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
recvData >> repListID;
recvData >> flag;
- GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
+ GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag != 0);
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
@@ -1108,7 +1108,7 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
uint8 inactive;
recvData >> replistid >> inactive;
- _player->GetReputationMgr().SetInactive(replistid, inactive);
+ _player->GetReputationMgr().SetInactive(replistid, inactive != 0);
}
void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData)