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authorOvahlord <dreadkiller@gmx.de>2024-03-12 22:14:12 +0100
committerOvahlord <dreadkiller@gmx.de>2024-03-12 22:27:47 +0100
commit8dea56b9dbf3146463aedb1472d952db33276847 (patch)
treebd59d4b7d0d5f92e7878bbfde1431e038c51d9d8 /src/server/game/Handlers/CharacterHandler.cpp
parent9461daa42e95e2b3ec4a2e4544c05d9610d35f0c (diff)
Core/Maps: dropped Garrison implementation
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 804f3f4109f..3a07852a3e1 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -312,26 +312,6 @@ bool LoginQueryHolder::Initialize()
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON, stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_BLUEPRINTS);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BLUEPRINTS, stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_BUILDINGS);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BUILDINGS, stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_FOLLOWERS);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWERS, stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_FOLLOWER_ABILITIES);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWER_ABILITIES, stmt);
-
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_TRAIT_ENTRIES);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TRAIT_ENTRIES, stmt);