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authorShauren <shauren.trinity@gmail.com>2014-10-21 19:23:32 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-21 19:23:32 +0200
commit9cc7044546eaaaf4fd7a999c5e074ad0ea3d47ef (patch)
treee40c2f50a9b5b11620ee607103f0352521bdf54f /src/server/game/Handlers/CharacterHandler.cpp
parent1bea52fd4649b6a1761aa157f9e74f01e19872e7 (diff)
Core/Entities: First batch of removing implicit conversions of ObjectGuid to uint64
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 2c26f61c9c6..cac17ef4005 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1568,7 +1568,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData)
Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (!item && itemGuid) // cheating check 1
+ if (!item && !itemGuid.IsEmpty()) // cheating check 1
return;
if (item && item->GetGUID() != itemGuid) // cheating check 2