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authorOvahlord <dreadkiller@gmx.de>2024-06-25 02:14:54 +0200
committerOvahlord <dreadkiller@gmx.de>2024-06-25 02:14:54 +0200
commita48dfe3ae6fef67bf0bd7af5368640a96c7bd7d2 (patch)
tree62a029eaa0942f3fb4b756da88ae72b0543bca40 /src/server/game/Handlers/CharacterHandler.cpp
parent7c757a95cc8117c1254e08f166ff0ab4275ca639 (diff)
Core/Player: restore ranged weapon attack handling
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 18e42f394c4..a413693ed0a 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1988,7 +1988,7 @@ void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmen
continue;
// Only equip weapons in combat
- if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND)
+ if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED)
continue;
Item* item = _player->GetItemByGuid(useEquipmentSet.Items[i].Item);