diff options
author | Ovahlord <dreadkiller@gmx.de> | 2024-06-25 02:14:54 +0200 |
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committer | Ovahlord <dreadkiller@gmx.de> | 2024-06-25 02:14:54 +0200 |
commit | a48dfe3ae6fef67bf0bd7af5368640a96c7bd7d2 (patch) | |
tree | 62a029eaa0942f3fb4b756da88ae72b0543bca40 /src/server/game/Handlers/CharacterHandler.cpp | |
parent | 7c757a95cc8117c1254e08f166ff0ab4275ca639 (diff) |
Core/Player: restore ranged weapon attack handling
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 18e42f394c4..a413693ed0a 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1988,7 +1988,7 @@ void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmen continue; // Only equip weapons in combat - if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND) + if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED) continue; Item* item = _player->GetItemByGuid(useEquipmentSet.Items[i].Item); |