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path: root/src/server/game/Handlers/CharacterHandler.cpp
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-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 18e42f394c4..a413693ed0a 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1988,7 +1988,7 @@ void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmen
continue;
// Only equip weapons in combat
- if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND)
+ if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED)
continue;
Item* item = _player->GetItemByGuid(useEquipmentSet.Items[i].Item);