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author | Matan Shukry <matanshukry@gmail.com> | 2021-04-21 11:02:42 +0300 |
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committer | GitHub <noreply@github.com> | 2021-04-21 10:02:42 +0200 |
commit | a8fa2a03beb4face5e12254522db93a9dd02b07d (patch) | |
tree | 2320aaa6a86de35933b44dcd8df9736f24069634 /src/server/game/Handlers/CharacterHandler.cpp | |
parent | bf1c73dfc2c22a73e645ed41e2310b765caae80b (diff) |
Core/Items: Calculating item level + organized iterating over items (#26276)
* Unified iterating player items into a single function
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index caae1003ccd..5f51fafca25 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1364,6 +1364,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED)) pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); + pCurrChar->UpdateAverageItemLevelTotal(); + pCurrChar->UpdateAverageItemLevelEquipped(); + m_playerLoading.Clear(); // Handle Login-Achievements (should be handled after loading) |