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authorMatan Shukry <matanshukry@gmail.com>2021-04-21 11:02:42 +0300
committerGitHub <noreply@github.com>2021-04-21 10:02:42 +0200
commita8fa2a03beb4face5e12254522db93a9dd02b07d (patch)
tree2320aaa6a86de35933b44dcd8df9736f24069634 /src/server/game/Handlers/CharacterHandler.cpp
parentbf1c73dfc2c22a73e645ed41e2310b765caae80b (diff)
Core/Items: Calculating item level + organized iterating over items (#26276)
* Unified iterating player items into a single function Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index caae1003ccd..5f51fafca25 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1364,6 +1364,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
+ pCurrChar->UpdateAverageItemLevelTotal();
+ pCurrChar->UpdateAverageItemLevelEquipped();
+
m_playerLoading.Clear();
// Handle Login-Achievements (should be handled after loading)