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-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index caae1003ccd..5f51fafca25 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1364,6 +1364,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
+ pCurrChar->UpdateAverageItemLevelTotal();
+ pCurrChar->UpdateAverageItemLevelEquipped();
+
m_playerLoading.Clear();
// Handle Login-Achievements (should be handled after loading)