diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-07-21 00:33:36 +0200 |
|---|---|---|
| committer | DDuarte <dnpd.dd@gmail.com> | 2015-07-24 11:51:48 +0100 |
| commit | b4adf3f5dd34d8171f10a6a4ee8689286ef4d66a (patch) | |
| tree | 3eb9fa5816f034fb4782c516e3c52787a39bde5b /src/server/game/Handlers/CharacterHandler.cpp | |
| parent | b703d53073e72d5e50aa1d450340464804a8a611 (diff) | |
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
(cherry picked from commit a22e4e121a1e54b2f4154d59623ee4a94a449176)
Conflicts:
cmake/compiler/msvc/settings.cmake
src/server/game/DataStores/DBCStores.cpp
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Garrison/Garrison.cpp
src/server/game/Garrison/GarrisonMgr.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Server/Packets/ChannelPackets.h
src/server/game/Server/Packets/PartyPackets.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/game/Spells/SpellScript.cpp
src/server/scripts/Commands/cs_list.cpp
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 9cb9077c5ff..0701271b5e4 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1983,9 +1983,9 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) stmt->setUInt32(0, oldReputation); stmt->setUInt32(1, lowGuid); - if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) + if (PreparedQueryResult reputationResult = CharacterDatabase.Query(stmt)) { - Field* fields = result->Fetch(); + fields = reputationResult->Fetch(); int32 oldDBRep = fields[0].GetInt32(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation); |
