diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-05-07 01:16:29 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-05-07 01:16:29 +0200 |
| commit | c75fcbe20b07fd7518be58bf02ba30d903133449 (patch) | |
| tree | 747a9ecc6a91ffc04d394090c0a3d2e588f630b4 /src/server/game/Handlers/CharacterHandler.cpp | |
| parent | 44962fe3a9551f183ee9003c8947d5f433cfee16 (diff) | |
Core/Achievements: AchievementMgr refactoring
* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation
* Fixed players earning guild achievements
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index dff529891b6..ee75a4ed58c 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1133,7 +1133,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) m_playerLoading.Clear(); // Handle Login-Achievements (should be handled after loading) - _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, 1); + _player->UpdateCriteria(CRITERIA_TYPE_ON_LOGIN, 1); sScriptMgr->OnPlayerLogin(pCurrChar, firstLogin); @@ -1460,7 +1460,7 @@ void WorldSession::HandleAlterAppearance(WorldPackets::Character::AlterApperance SendBarberShopResult(BARBER_SHOP_RESULT_SUCCESS); _player->ModifyMoney(-int64(cost)); // it isn't free - _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost); + _player->UpdateCriteria(CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost); _player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID, uint8(bs_hair->Data)); _player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID, uint8(packet.NewHairColor)); @@ -1470,7 +1470,7 @@ void WorldSession::HandleAlterAppearance(WorldPackets::Character::AlterApperance if (bs_face) _player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID, uint8(bs_face->Data)); - _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1); + _player->UpdateCriteria(CRITERIA_TYPE_VISIT_BARBER_SHOP, 1); _player->SetStandState(UNIT_STAND_STATE_STAND); } @@ -2051,8 +2051,8 @@ void WorldSession::HandleCharRaceOrFactionChangeCallback(PreparedQueryResult res trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT); - stmt->setUInt16(0, uint16(newTeamId == TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); - stmt->setUInt16(1, uint16(newTeamId == TEAM_ALLIANCE ? achiev_horde : achiev_alliance)); + stmt->setUInt32(0, uint16(newTeamId == TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); + stmt->setUInt32(1, uint16(newTeamId == TEAM_ALLIANCE ? achiev_horde : achiev_alliance)); stmt->setUInt64(2, lowGuid); trans->Append(stmt); } |
