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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index dff529891b6..ee75a4ed58c 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1133,7 +1133,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
m_playerLoading.Clear();
// Handle Login-Achievements (should be handled after loading)
- _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, 1);
+ _player->UpdateCriteria(CRITERIA_TYPE_ON_LOGIN, 1);
sScriptMgr->OnPlayerLogin(pCurrChar, firstLogin);
@@ -1460,7 +1460,7 @@ void WorldSession::HandleAlterAppearance(WorldPackets::Character::AlterApperance
SendBarberShopResult(BARBER_SHOP_RESULT_SUCCESS);
_player->ModifyMoney(-int64(cost)); // it isn't free
- _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost);
+ _player->UpdateCriteria(CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost);
_player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID, uint8(bs_hair->Data));
_player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID, uint8(packet.NewHairColor));
@@ -1470,7 +1470,7 @@ void WorldSession::HandleAlterAppearance(WorldPackets::Character::AlterApperance
if (bs_face)
_player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID, uint8(bs_face->Data));
- _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
+ _player->UpdateCriteria(CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
_player->SetStandState(UNIT_STAND_STATE_STAND);
}
@@ -2051,8 +2051,8 @@ void WorldSession::HandleCharRaceOrFactionChangeCallback(PreparedQueryResult res
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
- stmt->setUInt16(0, uint16(newTeamId == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
- stmt->setUInt16(1, uint16(newTeamId == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
+ stmt->setUInt32(0, uint16(newTeamId == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
+ stmt->setUInt32(1, uint16(newTeamId == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
stmt->setUInt64(2, lowGuid);
trans->Append(stmt);
}