diff options
| author | NNN666 <NNN666@github.com> | 2012-07-13 15:16:37 +0200 |
|---|---|---|
| committer | Odyssey <odysseyhyd@gmail.com> | 2012-07-13 16:27:11 +0200 |
| commit | e757ebf6ba441358ec5b53bceef54f35fdfa929e (patch) | |
| tree | f4077c03b550d11b174dd689940d42c7a18cfb96 /src/server/game/Handlers/CharacterHandler.cpp | |
| parent | 176a2c1080c609138b7291828c905cdb979e1f3e (diff) | |
Core/Player: Fix issues with 'ignore this slot' option on equipment manager usage
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 2d70efd3305..29ee2b5cb41 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1514,6 +1514,14 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data) uint64 itemGuid; recv_data.readPackGUID(itemGuid); + // equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set) + if (itemGuid == 1) + { + // ignored slots saved as bit mask because we have no free special values for Items[i] + eqSet.IgnoreMask |= 1 << i; + continue; + } + Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if (!item && itemGuid) // cheating check 1 @@ -1555,6 +1563,10 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); + // check if item slot is set to "ignored" (raw value == 1), must not be unequipped then + if (itemGuid == 1) + continue; + Item* item = _player->GetItemByGuid(itemGuid); uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8); |
