diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 12 | 
1 files changed, 12 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 2d70efd3305..29ee2b5cb41 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1514,6 +1514,14 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)          uint64 itemGuid;          recv_data.readPackGUID(itemGuid); +        // equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set) +        if (itemGuid == 1) +        { +            // ignored slots saved as bit mask because we have no free special values for Items[i] +            eqSet.IgnoreMask |= 1 << i; +            continue; +        } +          Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);          if (!item && itemGuid)                               // cheating check 1 @@ -1555,6 +1563,10 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)          sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); +        // check if item slot is set to "ignored" (raw value == 1), must not be unequipped then +        if (itemGuid == 1) +            continue; +          Item* item = _player->GetItemByGuid(itemGuid);          uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);  | 
