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authorShauren <shauren.trinity@gmail.com>2019-07-27 10:52:33 +0200
committerShauren <shauren.trinity@gmail.com>2019-07-27 10:52:33 +0200
commitf6e2b8cdc1c8a3dd291947f67566b41dac116622 (patch)
tree22a01cb91b2d47827ae73b48fcace3926587a341 /src/server/game/Handlers/CharacterHandler.cpp
parente8e89f58fb800014f53341f12505f60ee2b5fb6f (diff)
Core/DBLayer: Prevent committing transactions started on a different database
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 61f8bea0056..c2cd72a17dd 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -720,7 +720,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
newChar.SaveToDB(true);
createInfo->CharCount += 1;
- SQLTransaction trans = LoginDatabase.BeginTransaction();
+ LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, GetAccountId());
@@ -1300,7 +1300,7 @@ void WorldSession::HandleCharRenameCallBack(std::shared_ptr<WorldPackets::Charac
atLoginFlags &= ~AT_LOGIN_RENAME;
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
ObjectGuid::LowType lowGuid = renameInfo->Guid.GetCounter();
// Update name and at_login flag in the db
@@ -1368,7 +1368,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPackets::Character::SetPlay
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.EscapeString(packet.DeclinedNames.name[i]);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->setUInt64(0, packet.Player.GetCounter());
@@ -1560,7 +1560,7 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<WorldPackets::Cha
}
CharacterDatabasePreparedStatement* stmt = nullptr;
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
ObjectGuid::LowType lowGuid = customizeInfo->CharGUID.GetCounter();
@@ -1883,7 +1883,7 @@ void WorldSession::HandleCharRaceOrFactionChangeCallback(std::shared_ptr<WorldPa
ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
CharacterDatabasePreparedStatement* stmt = nullptr;
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// resurrect the character in case he's dead
Player::OfflineResurrect(factionChangeInfo->Guid, trans);
@@ -2321,7 +2321,7 @@ void WorldSession::HandleRandomizeCharNameOpcode(WorldPackets::Character::Genera
void WorldSession::HandleReorderCharacters(WorldPackets::Character::ReorderCharacters& reorderChars)
{
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
for (WorldPackets::Character::ReorderCharacters::ReorderInfo const& reorderInfo : reorderChars.Entries)
{