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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-08-15 15:29:43 +0200
committerGitHub <noreply@github.com>2020-08-15 15:29:43 +0200
commit6c7837f947ff4eb5110a116a371daa6f9e2b3bbe (patch)
tree68c0338b65932b47b62903f8b09a3f573909b66e /src/server/game/Handlers/ChatHandler.cpp
parent34d403e83f42304332f89ffc73549f6f2c695ccd (diff)
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter * Scripts/HoR: Fix wrong emote during escape event * Core/Unit: Make improve type safety of HandleEmoteCommand Change argument type to the expected enum type Emote * Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE UNIT_NPC_EMOTESTATE is no flag field
Diffstat (limited to 'src/server/game/Handlers/ChatHandler.cpp')
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index 56e4ed2066b..a43707d0ef6 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -562,7 +562,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
void WorldSession::HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& packet)
{
- uint32 emoteId = packet.EmoteID;
+ Emote emoteId = static_cast<Emote>(packet.EmoteID);
// restrict to the only emotes hardcoded in client
if (emoteId != EMOTE_ONESHOT_NONE && emoteId != EMOTE_ONESHOT_WAVE)
@@ -632,9 +632,9 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
if (!em)
return;
- uint32 emote_anim = em->EmoteID;
+ Emote emote = static_cast<Emote>(em->EmoteID);
- switch (emote_anim)
+ switch (emote)
{
case EMOTE_STATE_SLEEP:
case EMOTE_STATE_SIT:
@@ -645,7 +645,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
// Only allow text-emotes for "dead" entities (feign death included)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
break;
- GetPlayer()->HandleEmoteCommand(emote_anim);
+ GetPlayer()->HandleEmoteCommand(emote);
break;
}