diff options
Diffstat (limited to 'src/server/game/Handlers/ChatHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/ChatHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp index 56e4ed2066b..a43707d0ef6 100644 --- a/src/server/game/Handlers/ChatHandler.cpp +++ b/src/server/game/Handlers/ChatHandler.cpp @@ -562,7 +562,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) void WorldSession::HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& packet) { - uint32 emoteId = packet.EmoteID; + Emote emoteId = static_cast<Emote>(packet.EmoteID); // restrict to the only emotes hardcoded in client if (emoteId != EMOTE_ONESHOT_NONE && emoteId != EMOTE_ONESHOT_WAVE) @@ -632,9 +632,9 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData) if (!em) return; - uint32 emote_anim = em->EmoteID; + Emote emote = static_cast<Emote>(em->EmoteID); - switch (emote_anim) + switch (emote) { case EMOTE_STATE_SLEEP: case EMOTE_STATE_SIT: @@ -645,7 +645,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData) // Only allow text-emotes for "dead" entities (feign death included) if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) break; - GetPlayer()->HandleEmoteCommand(emote_anim); + GetPlayer()->HandleEmoteCommand(emote); break; } |