diff options
author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2020-03-12 20:06:15 +0400 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-22 23:36:18 +0100 |
commit | 08c61bb9d15f4961a29aa7914dbf453fea520382 (patch) | |
tree | f46010b9e72372d7bde85ceac36e1d2450522b7c /src/server/game/Handlers/CombatHandler.cpp | |
parent | 9b055b98fcca6428985e0bbf7639d6b137907d69 (diff) |
Core/PacketIO: update some combat packets to new system (#24236)
(cherry picked from commit af6d207addfef177fb5ac3e7fa61ec93ced83d16)
Diffstat (limited to 'src/server/game/Handlers/CombatHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CombatHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp index 01767717c5a..97e3a4dd122 100644 --- a/src/server/game/Handlers/CombatHandler.cpp +++ b/src/server/game/Handlers/CombatHandler.cpp @@ -43,7 +43,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& pa return; } - //! Client explicitly checks the following before sending CMSG_ATTACKSWING packet, + //! Client explicitly checks the following before sending CMSG_ATTACK_SWING packet, //! so we'll place the same check here. Note that it might be possible to reuse this snippet //! in other places as well. if (Vehicle* vehicle = _player->GetVehicle()) @@ -60,7 +60,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& pa _player->Attack(enemy, true); } -void WorldSession::HandleAttackStopOpcode(WorldPackets::Combat::AttackStop& /*recvData*/) +void WorldSession::HandleAttackStopOpcode(WorldPackets::Combat::AttackStop& /*packet*/) { GetPlayer()->AttackStop(); } |