diff options
Diffstat (limited to 'src/server/game/Handlers/CombatHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CombatHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp index 01767717c5a..97e3a4dd122 100644 --- a/src/server/game/Handlers/CombatHandler.cpp +++ b/src/server/game/Handlers/CombatHandler.cpp @@ -43,7 +43,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& pa return; } - //! Client explicitly checks the following before sending CMSG_ATTACKSWING packet, + //! Client explicitly checks the following before sending CMSG_ATTACK_SWING packet, //! so we'll place the same check here. Note that it might be possible to reuse this snippet //! in other places as well. if (Vehicle* vehicle = _player->GetVehicle()) @@ -60,7 +60,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& pa _player->Attack(enemy, true); } -void WorldSession::HandleAttackStopOpcode(WorldPackets::Combat::AttackStop& /*recvData*/) +void WorldSession::HandleAttackStopOpcode(WorldPackets::Combat::AttackStop& /*packet*/) { GetPlayer()->AttackStop(); } |