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path: root/src/server/game/Handlers/CombatHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CombatHandler.cpp')
-rw-r--r--src/server/game/Handlers/CombatHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index 01767717c5a..97e3a4dd122 100644
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -43,7 +43,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& pa
return;
}
- //! Client explicitly checks the following before sending CMSG_ATTACKSWING packet,
+ //! Client explicitly checks the following before sending CMSG_ATTACK_SWING packet,
//! so we'll place the same check here. Note that it might be possible to reuse this snippet
//! in other places as well.
if (Vehicle* vehicle = _player->GetVehicle())
@@ -60,7 +60,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& pa
_player->Attack(enemy, true);
}
-void WorldSession::HandleAttackStopOpcode(WorldPackets::Combat::AttackStop& /*recvData*/)
+void WorldSession::HandleAttackStopOpcode(WorldPackets::Combat::AttackStop& /*packet*/)
{
GetPlayer()->AttackStop();
}