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authorGyx <2359980687@qq.com>2012-03-28 20:00:29 +0800
committerGyx <2359980687@qq.com>2012-03-28 20:00:29 +0800
commit1544b208da2c2c8522e711db38a598f08105fe51 (patch)
treef04ad31e6d5dc15df534194398652e4dd81a7f7c /src/server/game/Handlers/GroupHandler.cpp
parent72cdcbfcedafe223837c5011431373ef852a9c8b (diff)
Core/Game: Code style again.
Signed-off-by: Gyx <2359980687@qq.com>
Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/GroupHandler.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 637025c7d9e..de8dc2b90f6 100755
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -248,8 +248,9 @@ void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DECLINE");
- Group *group = GetPlayer()->GetGroupInvite();
- if (!group) return;
+ Group* group = GetPlayer()->GetGroupInvite();
+ if (!group)
+ return;
// Remember leader if online (group pointer will be invalid if group gets disbanded)
Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());