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authorjackpoz <giacomopoz@gmail.com>2014-10-16 22:47:02 +0200
committerjackpoz <giacomopoz@gmail.com>2014-10-17 22:35:28 +0200
commitee5eaab598e445e3926edf6e12b1b2b4477c2594 (patch)
tree4a108f6c1d0bf904d19adba49a0a04496c1c4294 /src/server/game/Handlers/GroupHandler.cpp
parentc5ef82cc4834811c6361f81b37d635cc20712f7a (diff)
Core/Players: Fix players not being notified if on loading screen
Fix packets not being sent to players on loading screen even if the system supports these packets to be queued and sent till the player is in world. There might be additional cases where this applies, please report back if you find any. Fixes #11339
Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index a7ce1f8533a..632f28da48f 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -257,7 +257,7 @@ void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recvData*/)
return;
// Remember leader if online (group pointer will be invalid if group gets disbanded)
- Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
+ Player* leader = ObjectAccessor::FindConnectedPlayer(group->GetLeaderGUID());
// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
@@ -372,7 +372,7 @@ void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
ObjectGuid guid;
recvData >> guid;
- Player* player = ObjectAccessor::FindPlayer(guid);
+ Player* player = ObjectAccessor::FindConnectedPlayer(guid);
Group* group = GetPlayer()->GetGroup();
if (!group || !player)
@@ -551,7 +551,7 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
if (guid.IsPlayer())
{
- Player* target = ObjectAccessor::FindPlayer(guid);
+ Player* target = ObjectAccessor::FindConnectedPlayer(guid);
if (!target || target->IsHostileTo(GetPlayer()))
return;