diff options
Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/GroupHandler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index a7ce1f8533a..632f28da48f 100644 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -257,7 +257,7 @@ void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recvData*/) return; // Remember leader if online (group pointer will be invalid if group gets disbanded) - Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID()); + Player* leader = ObjectAccessor::FindConnectedPlayer(group->GetLeaderGUID()); // uninvite, group can be deleted GetPlayer()->UninviteFromGroup(); @@ -372,7 +372,7 @@ void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData) ObjectGuid guid; recvData >> guid; - Player* player = ObjectAccessor::FindPlayer(guid); + Player* player = ObjectAccessor::FindConnectedPlayer(guid); Group* group = GetPlayer()->GetGroup(); if (!group || !player) @@ -551,7 +551,7 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData) if (guid.IsPlayer()) { - Player* target = ObjectAccessor::FindPlayer(guid); + Player* target = ObjectAccessor::FindConnectedPlayer(guid); if (!target || target->IsHostileTo(GetPlayer())) return; |