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Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index a7ce1f8533a..632f28da48f 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -257,7 +257,7 @@ void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recvData*/)
return;
// Remember leader if online (group pointer will be invalid if group gets disbanded)
- Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
+ Player* leader = ObjectAccessor::FindConnectedPlayer(group->GetLeaderGUID());
// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
@@ -372,7 +372,7 @@ void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
ObjectGuid guid;
recvData >> guid;
- Player* player = ObjectAccessor::FindPlayer(guid);
+ Player* player = ObjectAccessor::FindConnectedPlayer(guid);
Group* group = GetPlayer()->GetGroup();
if (!group || !player)
@@ -551,7 +551,7 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
if (guid.IsPlayer())
{
- Player* target = ObjectAccessor::FindPlayer(guid);
+ Player* target = ObjectAccessor::FindConnectedPlayer(guid);
if (!target || target->IsHostileTo(GetPlayer()))
return;