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authorOvahlord <dreadkiller@gmx.de>2023-11-18 18:13:57 +0100
committerOvahlord <dreadkiller@gmx.de>2023-11-18 18:13:57 +0100
commitc5aa684d39d497acdea38750764abd2e0a73eec5 (patch)
tree15341f58bb39a6cff444d397e08f3dde91e8b75b /src/server/game/Handlers/InspectHandler.cpp
parent1806b43361d2e44ccd8dab5b5d813276a7cc358e (diff)
Cpre/Players: initial work on downgrading the talent system to WotLK
Diffstat (limited to 'src/server/game/Handlers/InspectHandler.cpp')
-rw-r--r--src/server/game/Handlers/InspectHandler.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Handlers/InspectHandler.cpp b/src/server/game/Handlers/InspectHandler.cpp
index a6a664fee14..865dcc25152 100644
--- a/src/server/game/Handlers/InspectHandler.cpp
+++ b/src/server/game/Handlers/InspectHandler.cpp
@@ -52,10 +52,6 @@ void WorldSession::HandleInspectOpcode(WorldPackets::Inspect::Inspect& inspect)
if (v.second != PLAYERSPELL_REMOVED)
inspectResult.Talents.push_back(v.first);
- PlayerPvpTalentMap const& pvpTalents = player->GetPvpTalentMap(player->GetActiveTalentGroup());
- for (std::size_t i = 0; i < pvpTalents.size(); ++i)
- inspectResult.PvpTalents[i] = pvpTalents[i];
-
inspectResult.TalentTraits.Level = player->GetLevel();
inspectResult.TalentTraits.ChrSpecializationID = AsUnderlyingType(player->GetPrimarySpecialization());
if (UF::TraitConfig const* traitConfig = player->GetTraitConfig(player->m_activePlayerData->ActiveCombatTraitConfigID))