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authorNay <dnpd.dd@gmail.com>2012-08-09 21:20:05 +0100
committerNay <dnpd.dd@gmail.com>2012-08-09 21:20:05 +0100
commit0b10cc40c2546c156756fff76d11e72e25f5d261 (patch)
treea179cbee2935b7495b12de1c2a70274e7b5ab26a /src/server/game/Handlers/ItemHandler.cpp
parentbb838307ea1961af634b0dc70aaf437a2e0a7230 (diff)
Core: Fix some bad casts when reading bytebuffer data
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index ce85a0b1ef7..a5092f1e370 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -1484,7 +1484,7 @@ void WorldSession::HandleTransmogrifyItems(WorldPacket& recvData)
for (uint32 i = 0; i < count; ++i)
{
- recvData >> uint32(newEntries[i]);
+ recvData >> newEntries[i];
recvData.ReadByteSeq(itemGuids[i][1]);
recvData.ReadByteSeq(itemGuids[i][5]);
@@ -1495,7 +1495,7 @@ void WorldSession::HandleTransmogrifyItems(WorldPacket& recvData)
recvData.ReadByteSeq(itemGuids[i][3]);
recvData.ReadByteSeq(itemGuids[i][2]);
- recvData >> uint32(slots[i]);
+ recvData >> slots[i];
}
recvData.ReadByteSeq(npcGuid[7]);