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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-12 15:36:55 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-23 00:06:16 +0100
commit1e1679a1f7d9cdecb49f40f8084b46dbfd48577b (patch)
treeef2e1aa948151f2efb2c8a999e9a71a6d4f17a4d /src/server/game/Handlers/ItemHandler.cpp
parentb7353fb92795801c2c2a52035026e9e0059fa83d (diff)
Core/DataStores: Port refactors from Update DBC field names to generated ones (#24999)
(cherry picked from commit c92950b3e1f6366d85d707365a8ad2caddafeecc)
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index c148f4b4a81..7f6fcdb73ed 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -1037,7 +1037,7 @@ void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems)
{
if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->GetItemLimitCategory()))
{
- // NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case
+ // NOTE: limitEntry->Flags is not checked because if item has limit then it is applied in equip case
for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
{
if (gems[j])