diff options
author | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-07-12 15:36:55 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-01-23 00:06:16 +0100 |
commit | 1e1679a1f7d9cdecb49f40f8084b46dbfd48577b (patch) | |
tree | ef2e1aa948151f2efb2c8a999e9a71a6d4f17a4d /src/server/game/Handlers/ItemHandler.cpp | |
parent | b7353fb92795801c2c2a52035026e9e0059fa83d (diff) |
Core/DataStores: Port refactors from Update DBC field names to generated ones (#24999)
(cherry picked from commit c92950b3e1f6366d85d707365a8ad2caddafeecc)
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/ItemHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index c148f4b4a81..7f6fcdb73ed 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -1037,7 +1037,7 @@ void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems) { if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->GetItemLimitCategory())) { - // NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case + // NOTE: limitEntry->Flags is not checked because if item has limit then it is applied in equip case for (int j = 0; j < MAX_GEM_SOCKETS; ++j) { if (gems[j]) |