diff options
| author | Shauren <shauren.trinity@gmail.com> | 2017-06-04 01:00:45 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2017-06-04 01:00:45 +0200 |
| commit | b453e124231a90321fe79fbf3a62acdcfa54a691 (patch) | |
| tree | ca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/Handlers/ItemHandler.cpp | |
| parent | ec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff) | |
Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/ItemHandler.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 2421d30a6f6..7f9bfd09e3d 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -19,6 +19,7 @@ #include "WorldPacket.h" #include "BattlePetMgr.h" #include "Common.h" +#include "Creature.h" #include "DatabaseEnv.h" #include "DB2Stores.h" #include "Item.h" @@ -468,7 +469,7 @@ void WorldSession::HandleSellItemOpcode(WorldPackets::Item::SellItem& packet) { _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount()); _player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true); - pItem->RemoveFromUpdateQueueOf(_player); + RemoveItemFromUpdateQueueOf(pItem, _player); _player->AddItemToBuyBackSlot(pItem); } @@ -877,7 +878,7 @@ void WorldSession::HandleWrapItem(WorldPackets::Item::WrapItem& packet) if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance` { // after save it will be impossible to remove the item from the queue - item->RemoveFromUpdateQueueOf(_player); + RemoveItemFromUpdateQueueOf(item, _player); item->SaveToDB(trans); // item gave inventory record unchanged and can be save standalone } CharacterDatabase.CommitTransaction(trans); |
