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-rw-r--r--src/server/game/Handlers/ItemHandler.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 2421d30a6f6..7f9bfd09e3d 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -19,6 +19,7 @@
#include "WorldPacket.h"
#include "BattlePetMgr.h"
#include "Common.h"
+#include "Creature.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Item.h"
@@ -468,7 +469,7 @@ void WorldSession::HandleSellItemOpcode(WorldPackets::Item::SellItem& packet)
{
_player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
_player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
- pItem->RemoveFromUpdateQueueOf(_player);
+ RemoveItemFromUpdateQueueOf(pItem, _player);
_player->AddItemToBuyBackSlot(pItem);
}
@@ -877,7 +878,7 @@ void WorldSession::HandleWrapItem(WorldPackets::Item::WrapItem& packet)
if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
{
// after save it will be impossible to remove the item from the queue
- item->RemoveFromUpdateQueueOf(_player);
+ RemoveItemFromUpdateQueueOf(item, _player);
item->SaveToDB(trans); // item gave inventory record unchanged and can be save standalone
}
CharacterDatabase.CommitTransaction(trans);