diff options
author | Spp <spp@jorge.gr> | 2012-01-26 10:54:53 +0100 |
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committer | Spp <spp@jorge.gr> | 2012-01-26 10:54:53 +0100 |
commit | c9762b0e385243ec383672e5785b1f45b16bb93b (patch) | |
tree | 9f583c6cbc7479bfef40cf0373c4fbffa3e24c42 /src/server/game/Handlers/ItemHandler.cpp | |
parent | f4b7414dc0e1039a8a2cdf8d3c44e4daa470adc1 (diff) |
Core: Change Handlers location
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/ItemHandler.cpp | 1432 |
1 files changed, 1432 insertions, 0 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp new file mode 100755 index 00000000000..47700fd088a --- /dev/null +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -0,0 +1,1432 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Common.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "Log.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "Item.h" +#include "UpdateData.h" +#include "ObjectAccessor.h" +#include "SpellInfo.h" + +void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SPLIT_ITEM"); + uint8 srcbag, srcslot, dstbag, dstslot; + uint32 count; + + recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count; + //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count); + + uint16 src = ((srcbag << 8) | srcslot); + uint16 dst = ((dstbag << 8) | dstslot); + + if (src == dst) + return; + + if (count == 0) + return; //check count - if zero it's fake packet + + if (!_player->IsValidPos(srcbag, srcslot, true)) + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + return; + } + + if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos + { + _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + return; + } + + _player->SplitItem(src, dst, count); +} + +void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recv_data) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_INV_ITEM"); + uint8 srcslot, dstslot; + + recv_data >> dstslot >> srcslot; + //sLog->outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot); + + // prevent attempt swap same item to current position generated by client at special checting sequence + if (srcslot == dstslot) + return; + + if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true)) + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + return; + } + + if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true)) + { + _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + return; + } + + uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot); + uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot); + + _player->SwapItem(src, dst); +} + +void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket & recv_data) +{ + uint64 itemguid; + uint8 dstslot; + recv_data >> itemguid >> dstslot; + + // cheating attempt, client should never send opcode in that case + if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot)) + return; + + Item* item = _player->GetItemByGuid(itemguid); + uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8); + + if (!item || item->GetPos() == dstpos) + return; + + _player->SwapItem(item->GetPos(), dstpos); +} + +void WorldSession::HandleSwapItem(WorldPacket & recv_data) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_ITEM"); + uint8 dstbag, dstslot, srcbag, srcslot; + + recv_data >> dstbag >> dstslot >> srcbag >> srcslot ; + //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot); + + uint16 src = ((srcbag << 8) | srcslot); + uint16 dst = ((dstbag << 8) | dstslot); + + // prevent attempt swap same item to current position generated by client at special checting sequence + if (src == dst) + return; + + if (!_player->IsValidPos(srcbag, srcslot, true)) + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + return; + } + + if (!_player->IsValidPos(dstbag, dstslot, true)) + { + _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + return; + } + + _player->SwapItem(src, dst); +} + +void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOEQUIP_ITEM"); + uint8 srcbag, srcslot; + + recv_data >> srcbag >> srcslot; + //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); + + Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot); + if (!pSrcItem) + return; // only at cheat + + uint16 dest; + InventoryResult msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag()); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pSrcItem, NULL); + return; + } + + uint16 src = pSrcItem->GetPos(); + if (dest == src) // prevent equip in same slot, only at cheat + return; + + Item* pDstItem = _player->GetItemByPos(dest); + if (!pDstItem) // empty slot, simple case + { + _player->RemoveItem(srcbag, srcslot, true); + _player->EquipItem(dest, pSrcItem, true); + _player->AutoUnequipOffhandIfNeed(); + } + else // have currently equipped item, not simple case + { + uint8 dstbag = pDstItem->GetBagSlot(); + uint8 dstslot = pDstItem->GetSlot(); + + msg = _player->CanUnequipItem(dest, !pSrcItem->IsBag()); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pDstItem, NULL); + return; + } + + // check dest->src move possibility + ItemPosCountVec sSrc; + uint16 eSrc = 0; + if (_player->IsInventoryPos(src)) + { + msg = _player->CanStoreItem(srcbag, srcslot, sSrc, pDstItem, true); + if (msg != EQUIP_ERR_OK) + msg = _player->CanStoreItem(srcbag, NULL_SLOT, sSrc, pDstItem, true); + if (msg != EQUIP_ERR_OK) + msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true); + } + else if (_player->IsBankPos(src)) + { + msg = _player->CanBankItem(srcbag, srcslot, sSrc, pDstItem, true); + if (msg != EQUIP_ERR_OK) + msg = _player->CanBankItem(srcbag, NULL_SLOT, sSrc, pDstItem, true); + if (msg != EQUIP_ERR_OK) + msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true); + } + else if (_player->IsEquipmentPos(src)) + { + msg = _player->CanEquipItem(srcslot, eSrc, pDstItem, true); + if (msg == EQUIP_ERR_OK) + msg = _player->CanUnequipItem(eSrc, true); + } + + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pDstItem, pSrcItem); + return; + } + + // now do moves, remove... + _player->RemoveItem(dstbag, dstslot, false); + _player->RemoveItem(srcbag, srcslot, false); + + // add to dest + _player->EquipItem(dest, pSrcItem, true); + + // add to src + if (_player->IsInventoryPos(src)) + _player->StoreItem(sSrc, pDstItem, true); + else if (_player->IsBankPos(src)) + _player->BankItem(sSrc, pDstItem, true); + else if (_player->IsEquipmentPos(src)) + _player->EquipItem(eSrc, pDstItem, true); + + _player->AutoUnequipOffhandIfNeed(); + } +} + +void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_DESTROYITEM"); + uint8 bag, slot, count, data1, data2, data3; + + recv_data >> bag >> slot >> count >> data1 >> data2 >> data3; + //sLog->outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count); + + uint16 pos = (bag << 8) | slot; + + // prevent drop unequipable items (in combat, for example) and non-empty bags + if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos)) + { + InventoryResult msg = _player->CanUnequipItem(pos, false); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, _player->GetItemByPos(pos), NULL); + return; + } + } + + Item* pItem = _player->GetItemByPos(bag, slot); + if (!pItem) + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + return; + } + + if (pItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_INDESTRUCTIBLE) + { + _player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, NULL, NULL); + return; + } + + if (count) + { + uint32 i_count = count; + _player->DestroyItemCount(pItem, i_count, true); + } + else + _player->DestroyItem(bag, slot, true); +} + +// Only _static_ data send in this packet !!! +void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_ITEM_QUERY_SINGLE"); + uint32 item; + recv_data >> item; + + sLog->outDetail("STORAGE: Item Query = %u", item); + + ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item); + if (pProto) + { + std::string Name = pProto->Name1; + std::string Description = pProto->Description; + + int loc_idx = GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId)) + { + ObjectMgr::GetLocaleString(il->Name, loc_idx, Name); + ObjectMgr::GetLocaleString(il->Description, loc_idx, Description); + } + } + // guess size + WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600); + data << pProto->ItemId; + data << pProto->Class; + data << pProto->SubClass; + data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache? + data << Name; + data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name... + data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00); + data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00); + data << pProto->DisplayInfoID; + data << pProto->Quality; + data << pProto->Flags; + data << pProto->Flags2; + data << pProto->BuyPrice; + data << pProto->SellPrice; + data << pProto->InventoryType; + data << pProto->AllowableClass; + data << pProto->AllowableRace; + data << pProto->ItemLevel; + data << pProto->RequiredLevel; + data << pProto->RequiredSkill; + data << pProto->RequiredSkillRank; + data << pProto->RequiredSpell; + data << pProto->RequiredHonorRank; + data << pProto->RequiredCityRank; + data << pProto->RequiredReputationFaction; + data << pProto->RequiredReputationRank; + data << int32(pProto->MaxCount); + data << int32(pProto->Stackable); + data << pProto->ContainerSlots; + data << pProto->StatsCount; // item stats count + for (uint32 i = 0; i < pProto->StatsCount; ++i) + { + data << pProto->ItemStat[i].ItemStatType; + data << pProto->ItemStat[i].ItemStatValue; + } + data << pProto->ScalingStatDistribution; // scaling stats distribution + data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column + for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) + { + data << pProto->Damage[i].DamageMin; + data << pProto->Damage[i].DamageMax; + data << pProto->Damage[i].DamageType; + } + + // resistances (7) + data << pProto->Armor; + data << pProto->HolyRes; + data << pProto->FireRes; + data << pProto->NatureRes; + data << pProto->FrostRes; + data << pProto->ShadowRes; + data << pProto->ArcaneRes; + + data << pProto->Delay; + data << pProto->AmmoType; + data << pProto->RangedModRange; + + for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) + { + // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown + // use `item_template` or if not set then only use spell cooldowns + SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId); + if (spell) + { + bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0; + + data << pProto->Spells[s].SpellId; + data << pProto->Spells[s].SpellTrigger; + data << uint32(-abs(pProto->Spells[s].SpellCharges)); + + if (db_data) + { + data << uint32(pProto->Spells[s].SpellCooldown); + data << uint32(pProto->Spells[s].SpellCategory); + data << uint32(pProto->Spells[s].SpellCategoryCooldown); + } + else + { + data << uint32(spell->RecoveryTime); + data << uint32(spell->Category); + data << uint32(spell->CategoryRecoveryTime); + } + } + else + { + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(-1); + data << uint32(0); + data << uint32(-1); + } + } + data << pProto->Bonding; + data << Description; + data << pProto->PageText; + data << pProto->LanguageID; + data << pProto->PageMaterial; + data << pProto->StartQuest; + data << pProto->LockID; + data << int32(pProto->Material); + data << pProto->Sheath; + data << pProto->RandomProperty; + data << pProto->RandomSuffix; + data << pProto->Block; + data << pProto->ItemSet; + data << pProto->MaxDurability; + data << pProto->Area; + data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch + data << pProto->BagFamily; + data << pProto->TotemCategory; + for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s) + { + data << pProto->Socket[s].Color; + data << pProto->Socket[s].Content; + } + data << pProto->socketBonus; + data << pProto->GemProperties; + data << pProto->RequiredDisenchantSkill; + data << pProto->ArmorDamageModifier; + data << uint32(abs(pProto->Duration)); // added in 2.4.2.8209, duration (seconds) + data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory + data << pProto->HolidayId; // Holiday.dbc? + SendPacket(&data); + } + else + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item); + WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4); + data << uint32(item | 0x80000000); + SendPacket(&data); + } +} + +void WorldSession::HandleReadItem(WorldPacket & recv_data) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_READ_ITEM"); + + uint8 bag, slot; + recv_data >> bag >> slot; + + //sLog->outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot); + Item* pItem = _player->GetItemByPos(bag, slot); + + if (pItem && pItem->GetTemplate()->PageText) + { + WorldPacket data; + + InventoryResult msg = _player->CanUseItem(pItem); + if (msg == EQUIP_ERR_OK) + { + data.Initialize (SMSG_READ_ITEM_OK, 8); + sLog->outDetail("STORAGE: Item page sent"); + } + else + { + data.Initialize(SMSG_READ_ITEM_FAILED, 8); + sLog->outDetail("STORAGE: Unable to read item"); + _player->SendEquipError(msg, pItem, NULL); + } + data << pItem->GetGUID(); + SendPacket(&data); + } + else + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); +} + +void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY"); + + uint32 itemid; + uint64 guid; + + recv_data >> itemid >> guid; + + sLog->outDetail("Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u", + itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid)); +} + +void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SELL_ITEM"); + uint64 vendorguid, itemguid; + uint32 count; + + recv_data >> vendorguid >> itemguid >> count; + + if (!itemguid) + return; + + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); + if (!creature) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); + _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + Item* pItem = _player->GetItemByGuid(itemguid); + if (pItem) + { + // prevent sell not owner item + if (_player->GetGUID() != pItem->GetOwnerGUID()) + { + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + return; + } + + // prevent sell non empty bag by drag-and-drop at vendor's item list + if (pItem->IsNotEmptyBag()) + { + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + return; + } + + // prevent sell currently looted item + if (_player->GetLootGUID() == pItem->GetGUID()) + { + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + return; + } + + // prevent selling item for sellprice when the item is still refundable + // this probably happens when right clicking a refundable item, the client sends both + // CMSG_SELL_ITEM and CMSG_REFUND_ITEM (unverified) + if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE)) + return; // Therefore, no feedback to client + + // special case at auto sell (sell all) + if (count == 0) + { + count = pItem->GetCount(); + } + else + { + // prevent sell more items that exist in stack (possible only not from client) + if (count > pItem->GetCount()) + { + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + return; + } + } + + ItemTemplate const* pProto = pItem->GetTemplate(); + if (pProto) + { + if (pProto->SellPrice > 0) + { + if (count < pItem->GetCount()) // need split items + { + Item* pNewItem = pItem->CloneItem(count, _player); + if (!pNewItem) + { + sLog->outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count); + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + return; + } + + pItem->SetCount(pItem->GetCount() - count); + _player->ItemRemovedQuestCheck(pItem->GetEntry(), count); + if (_player->IsInWorld()) + pItem->SendUpdateToPlayer(_player); + pItem->SetState(ITEM_CHANGED, _player); + + _player->AddItemToBuyBackSlot(pNewItem); + if (_player->IsInWorld()) + pNewItem->SendUpdateToPlayer(_player); + } + else + { + _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount()); + _player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true); + pItem->RemoveFromUpdateQueueOf(_player); + _player->AddItemToBuyBackSlot(pItem); + } + + uint32 money = pProto->SellPrice * count; + _player->ModifyMoney(money); + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money); + } + else + _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); + return; + } + } + _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, itemguid, 0); + return; +} + +void WorldSession::HandleBuybackItem(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUYBACK_ITEM"); + uint64 vendorguid; + uint32 slot; + + recv_data >> vendorguid >> slot; + + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); + if (!creature) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); + _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + Item* pItem = _player->GetItemFromBuyBackSlot(slot); + if (pItem) + { + uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START); + if (!_player->HasEnoughMoney(price)) + { + _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, pItem->GetEntry(), 0); + return; + } + + ItemPosCountVec dest; + InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); + if (msg == EQUIP_ERR_OK) + { + _player->ModifyMoney(-(int32)price); + _player->RemoveItemFromBuyBackSlot(slot, false); + _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount()); + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount()); + _player->StoreItem(dest, pItem, true); + } + else + _player->SendEquipError(msg, pItem, NULL); + return; + } + else + _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, 0, 0); +} + +void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM_IN_SLOT"); + uint64 vendorguid, bagguid; + uint32 item, slot, count; + uint8 bagslot; + + recv_data >> vendorguid >> item >> slot >> bagguid >> bagslot >> count; + + // client expects count starting at 1, and we send vendorslot+1 to client already + if (slot > 0) + --slot; + else + return; // cheating + + uint8 bag = NULL_BAG; // init for case invalid bagGUID + + // find bag slot by bag guid + if (bagguid == _player->GetGUID()) + bag = INVENTORY_SLOT_BAG_0; + else + { + for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + { + if (Bag* pBag = _player->GetBagByPos(i)) + { + if (bagguid == pBag->GetGUID()) + { + bag = i; + break; + } + } + } + } + + // bag not found, cheating? + if (bag == NULL_BAG) + return; + + GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagslot); +} + +void WorldSession::HandleBuyItemOpcode(WorldPacket & recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM"); + uint64 vendorguid; + uint32 item, slot, count; + uint8 unk1; + + recv_data >> vendorguid >> item >> slot >> count >> unk1; + + // client expects count starting at 1, and we send vendorslot+1 to client already + if (slot > 0) + --slot; + else + return; // cheating + + GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, NULL_BAG, NULL_SLOT); +} + +void WorldSession::HandleListInventoryOpcode(WorldPacket & recv_data) +{ + uint64 guid; + + recv_data >> guid; + + if (!GetPlayer()->isAlive()) + return; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LIST_INVENTORY"); + + SendListInventory(guid); +} + +void WorldSession::SendListInventory(uint64 vendorGuid) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LIST_INVENTORY"); + + Creature* vendor = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR); + if (!vendor) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorGuid))); + _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + // Stop the npc if moving + if (vendor->HasUnitState(UNIT_STAT_MOVING)) + vendor->StopMoving(); + + VendorItemData const* items = vendor->GetVendorItems(); + if (!items) + { + WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1); + data << uint64(vendorGuid); + data << uint8(0); // count == 0, next will be error code + data << uint8(0); // "Vendor has no inventory" + SendPacket(&data); + return; + } + + uint8 itemCount = items->GetItemCount(); + uint8 count = 0; + + WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + itemCount * 8 * 4); + data << uint64(vendorGuid); + + size_t countPos = data.wpos(); + data << uint8(count); + + float discountMod = _player->GetReputationPriceDiscount(vendor); + + for (uint8 slot = 0; slot < itemCount; ++slot) + { + if (VendorItem const* item = items->GetItem(slot)) + { + if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item->item)) + { + if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster()) + continue; + // Only display items in vendor lists for the team the + // player is on. If GM on, display all items. + if (!_player->isGameMaster() && ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeam() == ALLIANCE) || (itemTemplate->Flags2 == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeam() == HORDE))) + continue; + + // Items sold out are not displayed in list + uint32 leftInStock = !item->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(item); + if (!_player->isGameMaster() && !leftInStock) + continue; + + ++count; + + // reputation discount + int32 price = item->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0; + + data << uint32(slot + 1); // client expects counting to start at 1 + data << uint32(item->item); + data << uint32(itemTemplate->DisplayInfoID); + data << int32(leftInStock); + data << uint32(price); + data << uint32(itemTemplate->MaxDurability); + data << uint32(itemTemplate->BuyCount); + data << uint32(item->ExtendedCost); + } + } + } + + if (count == 0) + { + data << uint8(0); + SendPacket(&data); + return; + } + + data.put<uint8>(countPos, count); + SendPacket(&data); +} + +void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data) +{ + //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOSTORE_BAG_ITEM"); + uint8 srcbag, srcslot, dstbag; + + recv_data >> srcbag >> srcslot >> dstbag; + //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag); + + Item* pItem = _player->GetItemByPos(srcbag, srcslot); + if (!pItem) + return; + + if (!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos + { + _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + return; + } + + uint16 src = pItem->GetPos(); + + // check unequip potability for equipped items and bank bags + if (_player->IsEquipmentPos (src) || _player->IsBagPos (src)) + { + InventoryResult msg = _player->CanUnequipItem(src, !_player->IsBagPos (src)); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pItem, NULL); + return; + } + } + + ItemPosCountVec dest; + InventoryResult msg = _player->CanStoreItem(dstbag, NULL_SLOT, dest, pItem, false); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pItem, NULL); + return; + } + + // no-op: placed in same slot + if (dest.size() == 1 && dest[0].pos == src) + { + // just remove grey item state + _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); + return; + } + + _player->RemoveItem(srcbag, srcslot, true); + _player->StoreItem(dest, pItem, true); +} + +void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BUY_BANK_SLOT"); + + uint64 guid; + recvPacket >> guid; + + // cheating protection + /* not critical if "cheated", and check skip allow by slots in bank windows open by .bank command. + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER); + if (!creature) + { + sLog->outDebug("WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + return; + } + */ + + uint32 slot = _player->GetBankBagSlotCount(); + + // next slot + ++slot; + + sLog->outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot); + + BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot); + + WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4); + + if (!slotEntry) + { + data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY); + SendPacket(&data); + return; + } + + uint32 price = slotEntry->price; + + if (!_player->HasEnoughMoney(price)) + { + data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS); + SendPacket(&data); + return; + } + + _player->SetBankBagSlotCount(slot); + _player->ModifyMoney(-int32(price)); + + data << uint32(ERR_BANKSLOT_OK); + SendPacket(&data); + + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT); +} + +void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOBANK_ITEM"); + uint8 srcbag, srcslot; + + recvPacket >> srcbag >> srcslot; + sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); + + Item* pItem = _player->GetItemByPos(srcbag, srcslot); + if (!pItem) + return; + + ItemPosCountVec dest; + InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pItem, NULL); + return; + } + + if (dest.size() == 1 && dest[0].pos == pItem->GetPos()) + { + _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); + return; + } + + _player->RemoveItem(srcbag, srcslot, true); + _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount()); + _player->BankItem(dest, pItem, true); +} + +void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_BANK_ITEM"); + uint8 srcbag, srcslot; + + recvPacket >> srcbag >> srcslot; + sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); + + Item* pItem = _player->GetItemByPos(srcbag, srcslot); + if (!pItem) + return; + + if (_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory + { + ItemPosCountVec dest; + InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pItem, NULL); + return; + } + + _player->RemoveItem(srcbag, srcslot, true); + _player->StoreItem(dest, pItem, true); + _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount()); + } + else // moving from inventory to bank + { + ItemPosCountVec dest; + InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); + if (msg != EQUIP_ERR_OK) + { + _player->SendEquipError(msg, pItem, NULL); + return; + } + + _player->RemoveItem(srcbag, srcslot, true); + _player->BankItem(dest, pItem, true); + } +} + +void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data) +{ + if (!GetPlayer()->isAlive()) + { + GetPlayer()->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL); + return; + } + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_AMMO"); + uint32 item; + + recv_data >> item; + + if (!item) + GetPlayer()->RemoveAmmo(); + else + GetPlayer()->SetAmmo(item); +} + +void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster, uint32 ItemID, uint32 SpellID) +{ + WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10 + data << uint64(Target); + data << uint64(Caster); + data << uint32(ItemID); + data << uint32(SpellID); + data << uint8(0); + SendPacket(&data); +} + +void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid, uint32 slot, uint32 Duration) +{ + // last check 2.0.10 + WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8)); + data << uint64(Itemguid); + data << uint32(slot); + data << uint32(Duration); + data << uint64(Playerguid); + SendPacket(&data); +} + +void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data) +{ + uint32 itemid; + recv_data >> itemid; + recv_data.read_skip<uint64>(); // guid + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_NAME_QUERY %u", itemid); + ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid); + if (pName) + { + std::string Name = pName->name; + int loc_idx = GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid)) + ObjectMgr::GetLocaleString(isnl->Name, loc_idx, Name); + + WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+Name.size()+1+4)); + data << uint32(itemid); + data << Name; + data << uint32(pName->InventoryType); + SendPacket(&data); + } +} + +void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WRAP_ITEM"); + + uint8 gift_bag, gift_slot, item_bag, item_slot; + + recv_data >> gift_bag >> gift_slot; // paper + recv_data >> item_bag >> item_slot; // item + + sLog->outDebug(LOG_FILTER_NETWORKIO, "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot); + + Item* gift = _player->GetItemByPos(gift_bag, gift_slot); + if (!gift) + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL); + return; + } + + if (!(gift->GetTemplate()->Flags & ITEM_PROTO_FLAG_WRAPPER)) // cheating: non-wrapper wrapper + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL); + return; + } + + Item* item = _player->GetItemByPos(item_bag, item_slot); + + if (!item) + { + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL); + return; + } + + if (item == gift) // not possable with pacjket from real client + { + _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL); + return; + } + + if (item->IsEquipped()) + { + _player->SendEquipError(EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL); + return; + } + + if (item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); + { + _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL); + return; + } + + if (item->IsBag()) + { + _player->SendEquipError(EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL); + return; + } + + if (item->IsSoulBound()) + { + _player->SendEquipError(EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL); + return; + } + + if (item->GetMaxStackCount() != 1) + { + _player->SendEquipError(EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL); + return; + } + + // maybe not correct check (it is better than nothing) + if (item->GetTemplate()->MaxCount>0) + { + _player->SendEquipError(EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL); + return; + } + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + trans->PAppend("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS)); + item->SetEntry(gift->GetEntry()); + + switch (item->GetEntry()) + { + case 5042: item->SetEntry(5043); break; + case 5048: item->SetEntry(5044); break; + case 17303: item->SetEntry(17302); break; + case 17304: item->SetEntry(17305); break; + case 17307: item->SetEntry(17308); break; + case 21830: item->SetEntry(21831); break; + } + item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID()); + item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED); + item->SetState(ITEM_CHANGED, _player); + + if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance` + { + // after save it will be impossible to remove the item from the queue + item->RemoveFromUpdateQueueOf(_player); + item->SaveToDB(trans); // item gave inventory record unchanged and can be save standalone + } + CharacterDatabase.CommitTransaction(trans); + + uint32 count = 1; + _player->DestroyItemCount(gift, count, true); +} + +void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SOCKET_GEMS"); + + uint64 item_guid; + uint64 gem_guids[MAX_GEM_SOCKETS]; + + recv_data >> item_guid; + if (!item_guid) + return; + + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) + recv_data >> gem_guids[i]; + + //cheat -> tried to socket same gem multiple times + if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) || + (gem_guids[1] && (gem_guids[1] == gem_guids[2]))) + return; + + Item* itemTarget = _player->GetItemByGuid(item_guid); + if (!itemTarget) //missing item to socket + return; + + ItemTemplate const* itemProto = itemTarget->GetTemplate(); + if (!itemProto) + return; + + //this slot is excepted when applying / removing meta gem bonus + uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT); + + Item* Gems[MAX_GEM_SOCKETS]; + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) + Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL; + + GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS]; + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage + GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : NULL; + + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe + { + if (!GemProps[i]) + continue; + + // tried to put gem in socket where no socket exists (take care about prismatic sockets) + if (!itemProto->Socket[i].Color) + { + // no prismatic socket + if (!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)) + return; + + // not first not-colored (not normaly used) socket + if (i != 0 && !itemProto->Socket[i-1].Color && (i+1 >= MAX_GEM_SOCKETS || itemProto->Socket[i+1].Color)) + return; + + // ok, this is first not colored socket for item with prismatic socket + } + + // tried to put normal gem in meta socket + if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META) + return; + + // tried to put meta gem in normal socket + if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META) + return; + } + + uint32 GemEnchants[MAX_GEM_SOCKETS]; + uint32 OldEnchants[MAX_GEM_SOCKETS]; + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments + { + GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0; + OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i)); + } + + // check unique-equipped conditions + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) + { + if (!Gems[i]) + continue; + + // continue check for case when attempt add 2 similar unique equipped gems in one item. + ItemTemplate const* iGemProto = Gems[i]->GetTemplate(); + + // unique item (for new and already placed bit removed enchantments + if (iGemProto->Flags & ITEM_PROTO_FLAG_UNIQUE_EQUIPPED) + { + for (int j = 0; j < MAX_GEM_SOCKETS; ++j) + { + if (i == j) // skip self + continue; + + if (Gems[j]) + { + if (iGemProto->ItemId == Gems[j]->GetEntry()) + { + _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); + return; + } + } + else if (OldEnchants[j]) + { + if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) + { + if (iGemProto->ItemId == enchantEntry->GemID) + { + _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); + return; + } + } + } + + } + } + + // unique limit type item + int32 limit_newcount = 0; + if (iGemProto->ItemLimitCategory) + { + if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory)) + { + // NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case + for (int j = 0; j < MAX_GEM_SOCKETS; ++j) + { + if (Gems[j]) + { + // new gem + if (iGemProto->ItemLimitCategory == Gems[j]->GetTemplate()->ItemLimitCategory) + ++limit_newcount; + } + else if (OldEnchants[j]) + { + // existing gem + if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) + if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID)) + if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory) + ++limit_newcount; + } + } + + if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount) + { + _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); + return; + } + } + } + + // for equipped item check all equipment for duplicate equipped gems + if (itemTarget->IsEquipped()) + { + if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot, std::max(limit_newcount, 0))) + { + _player->SendEquipError(res, itemTarget, NULL); + return; + } + } + } + + bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus + _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item) + + //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met + + //remove ALL enchants + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot) + _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false); + + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) + { + if (GemEnchants[i]) + { + itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i], 0, 0); + if (Item* guidItem = _player->GetItemByGuid(gem_guids[i])) + _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true); + } + } + + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) + _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true); + + bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state + if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change... + { + _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false); + itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->socketBonus : 0), 0, 0); + _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true); + //it is not displayed, client has an inbuilt system to determine if the bonus is activated + } + + _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item) + + itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag +} + +void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); + + uint32 eslot; + + recv_data >> eslot; + + // apply only to equipped item + if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, eslot)) + return; + + Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot); + + if (!item) + return; + + if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) + return; + + GetPlayer()->ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false); + item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT); +} + +void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND_INFO"); + + uint64 guid; + recv_data >> guid; // item guid + + Item* item = _player->GetItemByGuid(guid); + if (!item) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!"); + return; + } + + GetPlayer()->SendRefundInfo(item); +} + +void WorldSession::HandleItemRefund(WorldPacket &recv_data) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND"); + uint64 guid; + recv_data >> guid; // item guid + + Item* item = _player->GetItemByGuid(guid); + if (!item) + { + sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!"); + return; + } + + GetPlayer()->RefundItem(item); +} + +/** + * Handles the packet sent by the client when requesting information about item text. + * + * This function is called when player clicks on item which has some flag set + */ +void WorldSession::HandleItemTextQuery(WorldPacket & recv_data ) +{ + uint64 itemGuid; + recv_data >> itemGuid; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid)); + + WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size + + if (Item* item = _player->GetItemByGuid(itemGuid)) + { + data << uint8(0); // has text + data << uint64(itemGuid); // item guid + data << item->GetText(); + } + else + { + data << uint8(1); // no text + } + + SendPacket(&data); +} |