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-rwxr-xr-xsrc/server/game/Handlers/ItemHandler.cpp1432
1 files changed, 1432 insertions, 0 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
new file mode 100755
index 00000000000..47700fd088a
--- /dev/null
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -0,0 +1,1432 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "Item.h"
+#include "UpdateData.h"
+#include "ObjectAccessor.h"
+#include "SpellInfo.h"
+
+void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data)
+{
+ //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SPLIT_ITEM");
+ uint8 srcbag, srcslot, dstbag, dstslot;
+ uint32 count;
+
+ recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count;
+ //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
+
+ uint16 src = ((srcbag << 8) | srcslot);
+ uint16 dst = ((dstbag << 8) | dstslot);
+
+ if (src == dst)
+ return;
+
+ if (count == 0)
+ return; //check count - if zero it's fake packet
+
+ if (!_player->IsValidPos(srcbag, srcslot, true))
+ {
+ _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+ return;
+ }
+
+ if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos
+ {
+ _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
+ return;
+ }
+
+ _player->SplitItem(src, dst, count);
+}
+
+void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recv_data)
+{
+ //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_INV_ITEM");
+ uint8 srcslot, dstslot;
+
+ recv_data >> dstslot >> srcslot;
+ //sLog->outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
+
+ // prevent attempt swap same item to current position generated by client at special checting sequence
+ if (srcslot == dstslot)
+ return;
+
+ if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
+ {
+ _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+ return;
+ }
+
+ if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true))
+ {
+ _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
+ return;
+ }
+
+ uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
+ uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
+
+ _player->SwapItem(src, dst);
+}
+
+void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket & recv_data)
+{
+ uint64 itemguid;
+ uint8 dstslot;
+ recv_data >> itemguid >> dstslot;
+
+ // cheating attempt, client should never send opcode in that case
+ if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot))
+ return;
+
+ Item* item = _player->GetItemByGuid(itemguid);
+ uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8);
+
+ if (!item || item->GetPos() == dstpos)
+ return;
+
+ _player->SwapItem(item->GetPos(), dstpos);
+}
+
+void WorldSession::HandleSwapItem(WorldPacket & recv_data)
+{
+ //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_ITEM");
+ uint8 dstbag, dstslot, srcbag, srcslot;
+
+ recv_data >> dstbag >> dstslot >> srcbag >> srcslot ;
+ //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
+
+ uint16 src = ((srcbag << 8) | srcslot);
+ uint16 dst = ((dstbag << 8) | dstslot);
+
+ // prevent attempt swap same item to current position generated by client at special checting sequence
+ if (src == dst)
+ return;
+
+ if (!_player->IsValidPos(srcbag, srcslot, true))
+ {
+ _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+ return;
+ }
+
+ if (!_player->IsValidPos(dstbag, dstslot, true))
+ {
+ _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
+ return;
+ }
+
+ _player->SwapItem(src, dst);
+}
+
+void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data)
+{
+ //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOEQUIP_ITEM");
+ uint8 srcbag, srcslot;
+
+ recv_data >> srcbag >> srcslot;
+ //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+
+ Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot);
+ if (!pSrcItem)
+ return; // only at cheat
+
+ uint16 dest;
+ InventoryResult msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag());
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, pSrcItem, NULL);
+ return;
+ }
+
+ uint16 src = pSrcItem->GetPos();
+ if (dest == src) // prevent equip in same slot, only at cheat
+ return;
+
+ Item* pDstItem = _player->GetItemByPos(dest);
+ if (!pDstItem) // empty slot, simple case
+ {
+ _player->RemoveItem(srcbag, srcslot, true);
+ _player->EquipItem(dest, pSrcItem, true);
+ _player->AutoUnequipOffhandIfNeed();
+ }
+ else // have currently equipped item, not simple case
+ {
+ uint8 dstbag = pDstItem->GetBagSlot();
+ uint8 dstslot = pDstItem->GetSlot();
+
+ msg = _player->CanUnequipItem(dest, !pSrcItem->IsBag());
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, pDstItem, NULL);
+ return;
+ }
+
+ // check dest->src move possibility
+ ItemPosCountVec sSrc;
+ uint16 eSrc = 0;
+ if (_player->IsInventoryPos(src))
+ {
+ msg = _player->CanStoreItem(srcbag, srcslot, sSrc, pDstItem, true);
+ if (msg != EQUIP_ERR_OK)
+ msg = _player->CanStoreItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
+ if (msg != EQUIP_ERR_OK)
+ msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
+ }
+ else if (_player->IsBankPos(src))
+ {
+ msg = _player->CanBankItem(srcbag, srcslot, sSrc, pDstItem, true);
+ if (msg != EQUIP_ERR_OK)
+ msg = _player->CanBankItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
+ if (msg != EQUIP_ERR_OK)
+ msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
+ }
+ else if (_player->IsEquipmentPos(src))
+ {
+ msg = _player->CanEquipItem(srcslot, eSrc, pDstItem, true);
+ if (msg == EQUIP_ERR_OK)
+ msg = _player->CanUnequipItem(eSrc, true);
+ }
+
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, pDstItem, pSrcItem);
+ return;
+ }
+
+ // now do moves, remove...
+ _player->RemoveItem(dstbag, dstslot, false);
+ _player->RemoveItem(srcbag, srcslot, false);
+
+ // add to dest
+ _player->EquipItem(dest, pSrcItem, true);
+
+ // add to src
+ if (_player->IsInventoryPos(src))
+ _player->StoreItem(sSrc, pDstItem, true);
+ else if (_player->IsBankPos(src))
+ _player->BankItem(sSrc, pDstItem, true);
+ else if (_player->IsEquipmentPos(src))
+ _player->EquipItem(eSrc, pDstItem, true);
+
+ _player->AutoUnequipOffhandIfNeed();
+ }
+}
+
+void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data)
+{
+ //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_DESTROYITEM");
+ uint8 bag, slot, count, data1, data2, data3;
+
+ recv_data >> bag >> slot >> count >> data1 >> data2 >> data3;
+ //sLog->outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
+
+ uint16 pos = (bag << 8) | slot;
+
+ // prevent drop unequipable items (in combat, for example) and non-empty bags
+ if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
+ {
+ InventoryResult msg = _player->CanUnequipItem(pos, false);
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, _player->GetItemByPos(pos), NULL);
+ return;
+ }
+ }
+
+ Item* pItem = _player->GetItemByPos(bag, slot);
+ if (!pItem)
+ {
+ _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+ return;
+ }
+
+ if (pItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_INDESTRUCTIBLE)
+ {
+ _player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, NULL, NULL);
+ return;
+ }
+
+ if (count)
+ {
+ uint32 i_count = count;
+ _player->DestroyItemCount(pItem, i_count, true);
+ }
+ else
+ _player->DestroyItem(bag, slot, true);
+}
+
+// Only _static_ data send in this packet !!!
+void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data)
+{
+ //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_ITEM_QUERY_SINGLE");
+ uint32 item;
+ recv_data >> item;
+
+ sLog->outDetail("STORAGE: Item Query = %u", item);
+
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
+ if (pProto)
+ {
+ std::string Name = pProto->Name1;
+ std::string Description = pProto->Description;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
+ {
+ ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
+ ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
+ }
+ }
+ // guess size
+ WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
+ data << pProto->ItemId;
+ data << pProto->Class;
+ data << pProto->SubClass;
+ data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache?
+ data << Name;
+ data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
+ data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
+ data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
+ data << pProto->DisplayInfoID;
+ data << pProto->Quality;
+ data << pProto->Flags;
+ data << pProto->Flags2;
+ data << pProto->BuyPrice;
+ data << pProto->SellPrice;
+ data << pProto->InventoryType;
+ data << pProto->AllowableClass;
+ data << pProto->AllowableRace;
+ data << pProto->ItemLevel;
+ data << pProto->RequiredLevel;
+ data << pProto->RequiredSkill;
+ data << pProto->RequiredSkillRank;
+ data << pProto->RequiredSpell;
+ data << pProto->RequiredHonorRank;
+ data << pProto->RequiredCityRank;
+ data << pProto->RequiredReputationFaction;
+ data << pProto->RequiredReputationRank;
+ data << int32(pProto->MaxCount);
+ data << int32(pProto->Stackable);
+ data << pProto->ContainerSlots;
+ data << pProto->StatsCount; // item stats count
+ for (uint32 i = 0; i < pProto->StatsCount; ++i)
+ {
+ data << pProto->ItemStat[i].ItemStatType;
+ data << pProto->ItemStat[i].ItemStatValue;
+ }
+ data << pProto->ScalingStatDistribution; // scaling stats distribution
+ data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
+ for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
+ {
+ data << pProto->Damage[i].DamageMin;
+ data << pProto->Damage[i].DamageMax;
+ data << pProto->Damage[i].DamageType;
+ }
+
+ // resistances (7)
+ data << pProto->Armor;
+ data << pProto->HolyRes;
+ data << pProto->FireRes;
+ data << pProto->NatureRes;
+ data << pProto->FrostRes;
+ data << pProto->ShadowRes;
+ data << pProto->ArcaneRes;
+
+ data << pProto->Delay;
+ data << pProto->AmmoType;
+ data << pProto->RangedModRange;
+
+ for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
+ {
+ // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
+ // use `item_template` or if not set then only use spell cooldowns
+ SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId);
+ if (spell)
+ {
+ bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
+
+ data << pProto->Spells[s].SpellId;
+ data << pProto->Spells[s].SpellTrigger;
+ data << uint32(-abs(pProto->Spells[s].SpellCharges));
+
+ if (db_data)
+ {
+ data << uint32(pProto->Spells[s].SpellCooldown);
+ data << uint32(pProto->Spells[s].SpellCategory);
+ data << uint32(pProto->Spells[s].SpellCategoryCooldown);
+ }
+ else
+ {
+ data << uint32(spell->RecoveryTime);
+ data << uint32(spell->Category);
+ data << uint32(spell->CategoryRecoveryTime);
+ }
+ }
+ else
+ {
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(-1);
+ data << uint32(0);
+ data << uint32(-1);
+ }
+ }
+ data << pProto->Bonding;
+ data << Description;
+ data << pProto->PageText;
+ data << pProto->LanguageID;
+ data << pProto->PageMaterial;
+ data << pProto->StartQuest;
+ data << pProto->LockID;
+ data << int32(pProto->Material);
+ data << pProto->Sheath;
+ data << pProto->RandomProperty;
+ data << pProto->RandomSuffix;
+ data << pProto->Block;
+ data << pProto->ItemSet;
+ data << pProto->MaxDurability;
+ data << pProto->Area;
+ data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
+ data << pProto->BagFamily;
+ data << pProto->TotemCategory;
+ for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
+ {
+ data << pProto->Socket[s].Color;
+ data << pProto->Socket[s].Content;
+ }
+ data << pProto->socketBonus;
+ data << pProto->GemProperties;
+ data << pProto->RequiredDisenchantSkill;
+ data << pProto->ArmorDamageModifier;
+ data << uint32(abs(pProto->Duration)); // added in 2.4.2.8209, duration (seconds)
+ data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
+ data << pProto->HolidayId; // Holiday.dbc?
+ SendPacket(&data);
+ }
+ else
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item);
+ WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
+ data << uint32(item | 0x80000000);
+ SendPacket(&data);
+ }
+}
+
+void WorldSession::HandleReadItem(WorldPacket & recv_data)
+{
+ //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_READ_ITEM");
+
+ uint8 bag, slot;
+ recv_data >> bag >> slot;
+
+ //sLog->outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot);
+ Item* pItem = _player->GetItemByPos(bag, slot);
+
+ if (pItem && pItem->GetTemplate()->PageText)
+ {
+ WorldPacket data;
+
+ InventoryResult msg = _player->CanUseItem(pItem);
+ if (msg == EQUIP_ERR_OK)
+ {
+ data.Initialize (SMSG_READ_ITEM_OK, 8);
+ sLog->outDetail("STORAGE: Item page sent");
+ }
+ else
+ {
+ data.Initialize(SMSG_READ_ITEM_FAILED, 8);
+ sLog->outDetail("STORAGE: Unable to read item");
+ _player->SendEquipError(msg, pItem, NULL);
+ }
+ data << pItem->GetGUID();
+ SendPacket(&data);
+ }
+ else
+ _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+}
+
+void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY");
+
+ uint32 itemid;
+ uint64 guid;
+
+ recv_data >> itemid >> guid;
+
+ sLog->outDetail("Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u",
+ itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid));
+}
+
+void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SELL_ITEM");
+ uint64 vendorguid, itemguid;
+ uint32 count;
+
+ recv_data >> vendorguid >> itemguid >> count;
+
+ if (!itemguid)
+ return;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
+ if (!creature)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
+ _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ Item* pItem = _player->GetItemByGuid(itemguid);
+ if (pItem)
+ {
+ // prevent sell not owner item
+ if (_player->GetGUID() != pItem->GetOwnerGUID())
+ {
+ _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
+ return;
+ }
+
+ // prevent sell non empty bag by drag-and-drop at vendor's item list
+ if (pItem->IsNotEmptyBag())
+ {
+ _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
+ return;
+ }
+
+ // prevent sell currently looted item
+ if (_player->GetLootGUID() == pItem->GetGUID())
+ {
+ _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
+ return;
+ }
+
+ // prevent selling item for sellprice when the item is still refundable
+ // this probably happens when right clicking a refundable item, the client sends both
+ // CMSG_SELL_ITEM and CMSG_REFUND_ITEM (unverified)
+ if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE))
+ return; // Therefore, no feedback to client
+
+ // special case at auto sell (sell all)
+ if (count == 0)
+ {
+ count = pItem->GetCount();
+ }
+ else
+ {
+ // prevent sell more items that exist in stack (possible only not from client)
+ if (count > pItem->GetCount())
+ {
+ _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
+ return;
+ }
+ }
+
+ ItemTemplate const* pProto = pItem->GetTemplate();
+ if (pProto)
+ {
+ if (pProto->SellPrice > 0)
+ {
+ if (count < pItem->GetCount()) // need split items
+ {
+ Item* pNewItem = pItem->CloneItem(count, _player);
+ if (!pNewItem)
+ {
+ sLog->outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count);
+ _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
+ return;
+ }
+
+ pItem->SetCount(pItem->GetCount() - count);
+ _player->ItemRemovedQuestCheck(pItem->GetEntry(), count);
+ if (_player->IsInWorld())
+ pItem->SendUpdateToPlayer(_player);
+ pItem->SetState(ITEM_CHANGED, _player);
+
+ _player->AddItemToBuyBackSlot(pNewItem);
+ if (_player->IsInWorld())
+ pNewItem->SendUpdateToPlayer(_player);
+ }
+ else
+ {
+ _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
+ _player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
+ pItem->RemoveFromUpdateQueueOf(_player);
+ _player->AddItemToBuyBackSlot(pItem);
+ }
+
+ uint32 money = pProto->SellPrice * count;
+ _player->ModifyMoney(money);
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money);
+ }
+ else
+ _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
+ return;
+ }
+ }
+ _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, itemguid, 0);
+ return;
+}
+
+void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUYBACK_ITEM");
+ uint64 vendorguid;
+ uint32 slot;
+
+ recv_data >> vendorguid >> slot;
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
+ if (!creature)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
+ _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ Item* pItem = _player->GetItemFromBuyBackSlot(slot);
+ if (pItem)
+ {
+ uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START);
+ if (!_player->HasEnoughMoney(price))
+ {
+ _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, pItem->GetEntry(), 0);
+ return;
+ }
+
+ ItemPosCountVec dest;
+ InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
+ if (msg == EQUIP_ERR_OK)
+ {
+ _player->ModifyMoney(-(int32)price);
+ _player->RemoveItemFromBuyBackSlot(slot, false);
+ _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
+ _player->StoreItem(dest, pItem, true);
+ }
+ else
+ _player->SendEquipError(msg, pItem, NULL);
+ return;
+ }
+ else
+ _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, 0, 0);
+}
+
+void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM_IN_SLOT");
+ uint64 vendorguid, bagguid;
+ uint32 item, slot, count;
+ uint8 bagslot;
+
+ recv_data >> vendorguid >> item >> slot >> bagguid >> bagslot >> count;
+
+ // client expects count starting at 1, and we send vendorslot+1 to client already
+ if (slot > 0)
+ --slot;
+ else
+ return; // cheating
+
+ uint8 bag = NULL_BAG; // init for case invalid bagGUID
+
+ // find bag slot by bag guid
+ if (bagguid == _player->GetGUID())
+ bag = INVENTORY_SLOT_BAG_0;
+ else
+ {
+ for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
+ {
+ if (Bag* pBag = _player->GetBagByPos(i))
+ {
+ if (bagguid == pBag->GetGUID())
+ {
+ bag = i;
+ break;
+ }
+ }
+ }
+ }
+
+ // bag not found, cheating?
+ if (bag == NULL_BAG)
+ return;
+
+ GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagslot);
+}
+
+void WorldSession::HandleBuyItemOpcode(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM");
+ uint64 vendorguid;
+ uint32 item, slot, count;
+ uint8 unk1;
+
+ recv_data >> vendorguid >> item >> slot >> count >> unk1;
+
+ // client expects count starting at 1, and we send vendorslot+1 to client already
+ if (slot > 0)
+ --slot;
+ else
+ return; // cheating
+
+ GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, NULL_BAG, NULL_SLOT);
+}
+
+void WorldSession::HandleListInventoryOpcode(WorldPacket & recv_data)
+{
+ uint64 guid;
+
+ recv_data >> guid;
+
+ if (!GetPlayer()->isAlive())
+ return;
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LIST_INVENTORY");
+
+ SendListInventory(guid);
+}
+
+void WorldSession::SendListInventory(uint64 vendorGuid)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LIST_INVENTORY");
+
+ Creature* vendor = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR);
+ if (!vendor)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorGuid)));
+ _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ // Stop the npc if moving
+ if (vendor->HasUnitState(UNIT_STAT_MOVING))
+ vendor->StopMoving();
+
+ VendorItemData const* items = vendor->GetVendorItems();
+ if (!items)
+ {
+ WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1);
+ data << uint64(vendorGuid);
+ data << uint8(0); // count == 0, next will be error code
+ data << uint8(0); // "Vendor has no inventory"
+ SendPacket(&data);
+ return;
+ }
+
+ uint8 itemCount = items->GetItemCount();
+ uint8 count = 0;
+
+ WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + itemCount * 8 * 4);
+ data << uint64(vendorGuid);
+
+ size_t countPos = data.wpos();
+ data << uint8(count);
+
+ float discountMod = _player->GetReputationPriceDiscount(vendor);
+
+ for (uint8 slot = 0; slot < itemCount; ++slot)
+ {
+ if (VendorItem const* item = items->GetItem(slot))
+ {
+ if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item->item))
+ {
+ if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster())
+ continue;
+ // Only display items in vendor lists for the team the
+ // player is on. If GM on, display all items.
+ if (!_player->isGameMaster() && ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeam() == ALLIANCE) || (itemTemplate->Flags2 == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeam() == HORDE)))
+ continue;
+
+ // Items sold out are not displayed in list
+ uint32 leftInStock = !item->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(item);
+ if (!_player->isGameMaster() && !leftInStock)
+ continue;
+
+ ++count;
+
+ // reputation discount
+ int32 price = item->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0;
+
+ data << uint32(slot + 1); // client expects counting to start at 1
+ data << uint32(item->item);
+ data << uint32(itemTemplate->DisplayInfoID);
+ data << int32(leftInStock);
+ data << uint32(price);
+ data << uint32(itemTemplate->MaxDurability);
+ data << uint32(itemTemplate->BuyCount);
+ data << uint32(item->ExtendedCost);
+ }
+ }
+ }
+
+ if (count == 0)
+ {
+ data << uint8(0);
+ SendPacket(&data);
+ return;
+ }
+
+ data.put<uint8>(countPos, count);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data)
+{
+ //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOSTORE_BAG_ITEM");
+ uint8 srcbag, srcslot, dstbag;
+
+ recv_data >> srcbag >> srcslot >> dstbag;
+ //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
+
+ Item* pItem = _player->GetItemByPos(srcbag, srcslot);
+ if (!pItem)
+ return;
+
+ if (!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos
+ {
+ _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
+ return;
+ }
+
+ uint16 src = pItem->GetPos();
+
+ // check unequip potability for equipped items and bank bags
+ if (_player->IsEquipmentPos (src) || _player->IsBagPos (src))
+ {
+ InventoryResult msg = _player->CanUnequipItem(src, !_player->IsBagPos (src));
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, pItem, NULL);
+ return;
+ }
+ }
+
+ ItemPosCountVec dest;
+ InventoryResult msg = _player->CanStoreItem(dstbag, NULL_SLOT, dest, pItem, false);
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, pItem, NULL);
+ return;
+ }
+
+ // no-op: placed in same slot
+ if (dest.size() == 1 && dest[0].pos == src)
+ {
+ // just remove grey item state
+ _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
+ return;
+ }
+
+ _player->RemoveItem(srcbag, srcslot, true);
+ _player->StoreItem(dest, pItem, true);
+}
+
+void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BUY_BANK_SLOT");
+
+ uint64 guid;
+ recvPacket >> guid;
+
+ // cheating protection
+ /* not critical if "cheated", and check skip allow by slots in bank windows open by .bank command.
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
+ if (!creature)
+ {
+ sLog->outDebug("WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ return;
+ }
+ */
+
+ uint32 slot = _player->GetBankBagSlotCount();
+
+ // next slot
+ ++slot;
+
+ sLog->outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot);
+
+ BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
+
+ WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4);
+
+ if (!slotEntry)
+ {
+ data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY);
+ SendPacket(&data);
+ return;
+ }
+
+ uint32 price = slotEntry->price;
+
+ if (!_player->HasEnoughMoney(price))
+ {
+ data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
+ SendPacket(&data);
+ return;
+ }
+
+ _player->SetBankBagSlotCount(slot);
+ _player->ModifyMoney(-int32(price));
+
+ data << uint32(ERR_BANKSLOT_OK);
+ SendPacket(&data);
+
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
+}
+
+void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOBANK_ITEM");
+ uint8 srcbag, srcslot;
+
+ recvPacket >> srcbag >> srcslot;
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+
+ Item* pItem = _player->GetItemByPos(srcbag, srcslot);
+ if (!pItem)
+ return;
+
+ ItemPosCountVec dest;
+ InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, pItem, NULL);
+ return;
+ }
+
+ if (dest.size() == 1 && dest[0].pos == pItem->GetPos())
+ {
+ _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
+ return;
+ }
+
+ _player->RemoveItem(srcbag, srcslot, true);
+ _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
+ _player->BankItem(dest, pItem, true);
+}
+
+void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_BANK_ITEM");
+ uint8 srcbag, srcslot;
+
+ recvPacket >> srcbag >> srcslot;
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+
+ Item* pItem = _player->GetItemByPos(srcbag, srcslot);
+ if (!pItem)
+ return;
+
+ if (_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory
+ {
+ ItemPosCountVec dest;
+ InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, pItem, NULL);
+ return;
+ }
+
+ _player->RemoveItem(srcbag, srcslot, true);
+ _player->StoreItem(dest, pItem, true);
+ _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
+ }
+ else // moving from inventory to bank
+ {
+ ItemPosCountVec dest;
+ InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, pItem, NULL);
+ return;
+ }
+
+ _player->RemoveItem(srcbag, srcslot, true);
+ _player->BankItem(dest, pItem, true);
+ }
+}
+
+void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data)
+{
+ if (!GetPlayer()->isAlive())
+ {
+ GetPlayer()->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL);
+ return;
+ }
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_AMMO");
+ uint32 item;
+
+ recv_data >> item;
+
+ if (!item)
+ GetPlayer()->RemoveAmmo();
+ else
+ GetPlayer()->SetAmmo(item);
+}
+
+void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster, uint32 ItemID, uint32 SpellID)
+{
+ WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10
+ data << uint64(Target);
+ data << uint64(Caster);
+ data << uint32(ItemID);
+ data << uint32(SpellID);
+ data << uint8(0);
+ SendPacket(&data);
+}
+
+void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid, uint32 slot, uint32 Duration)
+{
+ // last check 2.0.10
+ WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8));
+ data << uint64(Itemguid);
+ data << uint32(slot);
+ data << uint32(Duration);
+ data << uint64(Playerguid);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
+{
+ uint32 itemid;
+ recv_data >> itemid;
+ recv_data.read_skip<uint64>(); // guid
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
+ ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid);
+ if (pName)
+ {
+ std::string Name = pName->name;
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid))
+ ObjectMgr::GetLocaleString(isnl->Name, loc_idx, Name);
+
+ WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+Name.size()+1+4));
+ data << uint32(itemid);
+ data << Name;
+ data << uint32(pName->InventoryType);
+ SendPacket(&data);
+ }
+}
+
+void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WRAP_ITEM");
+
+ uint8 gift_bag, gift_slot, item_bag, item_slot;
+
+ recv_data >> gift_bag >> gift_slot; // paper
+ recv_data >> item_bag >> item_slot; // item
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
+
+ Item* gift = _player->GetItemByPos(gift_bag, gift_slot);
+ if (!gift)
+ {
+ _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
+ return;
+ }
+
+ if (!(gift->GetTemplate()->Flags & ITEM_PROTO_FLAG_WRAPPER)) // cheating: non-wrapper wrapper
+ {
+ _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
+ return;
+ }
+
+ Item* item = _player->GetItemByPos(item_bag, item_slot);
+
+ if (!item)
+ {
+ _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
+ return;
+ }
+
+ if (item == gift) // not possable with pacjket from real client
+ {
+ _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL);
+ return;
+ }
+
+ if (item->IsEquipped())
+ {
+ _player->SendEquipError(EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL);
+ return;
+ }
+
+ if (item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
+ {
+ _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL);
+ return;
+ }
+
+ if (item->IsBag())
+ {
+ _player->SendEquipError(EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL);
+ return;
+ }
+
+ if (item->IsSoulBound())
+ {
+ _player->SendEquipError(EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL);
+ return;
+ }
+
+ if (item->GetMaxStackCount() != 1)
+ {
+ _player->SendEquipError(EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL);
+ return;
+ }
+
+ // maybe not correct check (it is better than nothing)
+ if (item->GetTemplate()->MaxCount>0)
+ {
+ _player->SendEquipError(EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL);
+ return;
+ }
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ trans->PAppend("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS));
+ item->SetEntry(gift->GetEntry());
+
+ switch (item->GetEntry())
+ {
+ case 5042: item->SetEntry(5043); break;
+ case 5048: item->SetEntry(5044); break;
+ case 17303: item->SetEntry(17302); break;
+ case 17304: item->SetEntry(17305); break;
+ case 17307: item->SetEntry(17308); break;
+ case 21830: item->SetEntry(21831); break;
+ }
+ item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
+ item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED);
+ item->SetState(ITEM_CHANGED, _player);
+
+ if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
+ {
+ // after save it will be impossible to remove the item from the queue
+ item->RemoveFromUpdateQueueOf(_player);
+ item->SaveToDB(trans); // item gave inventory record unchanged and can be save standalone
+ }
+ CharacterDatabase.CommitTransaction(trans);
+
+ uint32 count = 1;
+ _player->DestroyItemCount(gift, count, true);
+}
+
+void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SOCKET_GEMS");
+
+ uint64 item_guid;
+ uint64 gem_guids[MAX_GEM_SOCKETS];
+
+ recv_data >> item_guid;
+ if (!item_guid)
+ return;
+
+ for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
+ recv_data >> gem_guids[i];
+
+ //cheat -> tried to socket same gem multiple times
+ if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) ||
+ (gem_guids[1] && (gem_guids[1] == gem_guids[2])))
+ return;
+
+ Item* itemTarget = _player->GetItemByGuid(item_guid);
+ if (!itemTarget) //missing item to socket
+ return;
+
+ ItemTemplate const* itemProto = itemTarget->GetTemplate();
+ if (!itemProto)
+ return;
+
+ //this slot is excepted when applying / removing meta gem bonus
+ uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
+
+ Item* Gems[MAX_GEM_SOCKETS];
+ for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
+ Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL;
+
+ GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS];
+ for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
+ GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : NULL;
+
+ for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
+ {
+ if (!GemProps[i])
+ continue;
+
+ // tried to put gem in socket where no socket exists (take care about prismatic sockets)
+ if (!itemProto->Socket[i].Color)
+ {
+ // no prismatic socket
+ if (!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
+ return;
+
+ // not first not-colored (not normaly used) socket
+ if (i != 0 && !itemProto->Socket[i-1].Color && (i+1 >= MAX_GEM_SOCKETS || itemProto->Socket[i+1].Color))
+ return;
+
+ // ok, this is first not colored socket for item with prismatic socket
+ }
+
+ // tried to put normal gem in meta socket
+ if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META)
+ return;
+
+ // tried to put meta gem in normal socket
+ if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
+ return;
+ }
+
+ uint32 GemEnchants[MAX_GEM_SOCKETS];
+ uint32 OldEnchants[MAX_GEM_SOCKETS];
+ for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments
+ {
+ GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
+ OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i));
+ }
+
+ // check unique-equipped conditions
+ for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
+ {
+ if (!Gems[i])
+ continue;
+
+ // continue check for case when attempt add 2 similar unique equipped gems in one item.
+ ItemTemplate const* iGemProto = Gems[i]->GetTemplate();
+
+ // unique item (for new and already placed bit removed enchantments
+ if (iGemProto->Flags & ITEM_PROTO_FLAG_UNIQUE_EQUIPPED)
+ {
+ for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
+ {
+ if (i == j) // skip self
+ continue;
+
+ if (Gems[j])
+ {
+ if (iGemProto->ItemId == Gems[j]->GetEntry())
+ {
+ _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
+ return;
+ }
+ }
+ else if (OldEnchants[j])
+ {
+ if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
+ {
+ if (iGemProto->ItemId == enchantEntry->GemID)
+ {
+ _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
+ return;
+ }
+ }
+ }
+
+ }
+ }
+
+ // unique limit type item
+ int32 limit_newcount = 0;
+ if (iGemProto->ItemLimitCategory)
+ {
+ if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory))
+ {
+ // NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case
+ for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
+ {
+ if (Gems[j])
+ {
+ // new gem
+ if (iGemProto->ItemLimitCategory == Gems[j]->GetTemplate()->ItemLimitCategory)
+ ++limit_newcount;
+ }
+ else if (OldEnchants[j])
+ {
+ // existing gem
+ if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
+ if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID))
+ if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
+ ++limit_newcount;
+ }
+ }
+
+ if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount)
+ {
+ _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
+ return;
+ }
+ }
+ }
+
+ // for equipped item check all equipment for duplicate equipped gems
+ if (itemTarget->IsEquipped())
+ {
+ if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot, std::max(limit_newcount, 0)))
+ {
+ _player->SendEquipError(res, itemTarget, NULL);
+ return;
+ }
+ }
+ }
+
+ bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
+ _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
+
+ //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
+
+ //remove ALL enchants
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
+ _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false);
+
+ for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
+ {
+ if (GemEnchants[i])
+ {
+ itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i], 0, 0);
+ if (Item* guidItem = _player->GetItemByGuid(gem_guids[i]))
+ _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true);
+ }
+ }
+
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
+ _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true);
+
+ bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
+ if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
+ {
+ _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false);
+ itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->socketBonus : 0), 0, 0);
+ _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true);
+ //it is not displayed, client has an inbuilt system to determine if the bonus is activated
+ }
+
+ _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
+
+ itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag
+}
+
+void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
+
+ uint32 eslot;
+
+ recv_data >> eslot;
+
+ // apply only to equipped item
+ if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, eslot))
+ return;
+
+ Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot);
+
+ if (!item)
+ return;
+
+ if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
+ return;
+
+ GetPlayer()->ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false);
+ item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
+}
+
+void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND_INFO");
+
+ uint64 guid;
+ recv_data >> guid; // item guid
+
+ Item* item = _player->GetItemByGuid(guid);
+ if (!item)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!");
+ return;
+ }
+
+ GetPlayer()->SendRefundInfo(item);
+}
+
+void WorldSession::HandleItemRefund(WorldPacket &recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND");
+ uint64 guid;
+ recv_data >> guid; // item guid
+
+ Item* item = _player->GetItemByGuid(guid);
+ if (!item)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!");
+ return;
+ }
+
+ GetPlayer()->RefundItem(item);
+}
+
+/**
+ * Handles the packet sent by the client when requesting information about item text.
+ *
+ * This function is called when player clicks on item which has some flag set
+ */
+void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
+{
+ uint64 itemGuid;
+ recv_data >> itemGuid;
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid));
+
+ WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size
+
+ if (Item* item = _player->GetItemByGuid(itemGuid))
+ {
+ data << uint8(0); // has text
+ data << uint64(itemGuid); // item guid
+ data << item->GetText();
+ }
+ else
+ {
+ data << uint8(1); // no text
+ }
+
+ SendPacket(&data);
+}