diff options
| author | ccrs <ccrs@users.noreply.github.com> | 2019-07-01 21:36:32 +0200 |
|---|---|---|
| committer | ccrs <ccrs@users.noreply.github.com> | 2019-07-01 21:36:32 +0200 |
| commit | 401777d024785c58f90947cfdadd9b1b7d8fbd3b (patch) | |
| tree | 6a04418719d5fdaa519258a601a91ce073d1444b /src/server/game/Handlers/LFGHandler.cpp | |
| parent | e9004f9c905247f2240c3ca6e168bf9b858bf380 (diff) | |
Core/Unit: rename several getters to follow codestyle
uint8 GetLevel()
uint8 GetLevelForTarget(WorldObject const* /*target*/)
void SetLevel(uint8 lvl)
uint8 GetRace()
uint32 GetRaceMask()
uint8 GetClass()
uint32 GetClassMask()
uint8 GetGender()
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/LFGHandler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index b46e44d7b34..651f77b5477 100644 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -172,7 +172,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData* GetPlayerInfo().c_str()); // Get Random dungeons that can be done at a certain level and expansion - uint8 level = GetPlayer()->getLevel(); + uint8 level = GetPlayer()->GetLevel(); lfg::LfgDungeonSet const& randomDungeons = sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion()); @@ -430,7 +430,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) data << uint8(roles > 0); // Ready data << uint32(roles); // Roles Player* player = ObjectAccessor::FindConnectedPlayer(guid); - data << uint8(player ? player->getLevel() : 0); // Level + data << uint8(player ? player->GetLevel() : 0); // Level for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it) { @@ -443,7 +443,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) data << uint8(roles > 0); // Ready data << uint32(roles); // Roles player = ObjectAccessor::FindConnectedPlayer(guid); - data << uint8(player ? player->getLevel() : 0);// Level + data << uint8(player ? player->GetLevel() : 0);// Level } } SendPacket(&data); |
